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DIANA Q remake!

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SPEKTR1986 ?? Senior Member
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07-28-2012

interesting ability

but enemy knows exactly that projectile would come down-sided curved arc!


suggestion:
make curve random -> either from bot-sided or top-sided curve
so only player who plays DIANA will know exactly which curve will be next, while enemy has to guess!


see attached picture
DIANA.jpg

Quote:
Originally Posted by Anialator100 View Post
set it up so that every time it goes the other way, it adds predictability in prolonged fights, but adds the right amount of randomness in ganks and short fights. first time it goes right, the 2nd time it goes left, 3rd right, ect. ect. it means the players playing her need to strategise better base on the direction, and allow her to not be at a slight disadvantage in the outer lanes when farming minions vs another Diana
Diana_Splash.jpg Diana_Teaser.jpg
as you can see in 1 picture
blade in right hand in another in a left hand!

Quote:
Originally Posted by TheSoulPunisher View Post
I think increasing the missile speed on it would help. It's incredibly slow :/.

 
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LordSocky ?? Senior Member
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07-28-2012

And then, the ability was never smartcast again.

 
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Foreversquare ?? Member
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07-28-2012

You know that every other character with a skill shot will come at you at a straight line.

The predictability of a skill shot makes it balanced allowing you the chance to dodge it.

 
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MuteCityBob ?? Senior Member
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07-28-2012

... Except players who smartcast can't see the curve either.

 
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Raigekis ?? Senior Member
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07-28-2012

Quote:
Originally Posted by RobotoChef View Post
... Except players who smartcast can't see the curve either.

There is an option that let you see the range/AoE when you are using smartcast.

 
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LordSocky ?? Senior Member
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07-28-2012

Quote:
Originally Posted by RobotoChef View Post
... Except players who smartcast can't see the curve either.
Quote:
Originally Posted by Raigekis View Post
There is an option that let you see the range/AoE when you are using smartcast.
We can also eventually learn how the projectile travels with practice.

 
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Numalex ?? Senior Member
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07-28-2012

The Q allows for a fun new feel to a skill shot. At max range it takes twice to time to reach the end as a strait skill shot. Animation is slow as it is. I think on paper she is a bit OP (this nuke being part of it) but the mechanics are not an ezreal strait out in front as fast as you can skill shot.

This is the new feel for a champ I have been waiting for. Zyra followed by Diana makes the perfect string of new champs. Why? Because they are NEW they feel new and they are fun as any to play.

 
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Numalex ?? Senior Member
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07-28-2012

Quote:
Originally Posted by LordSocky View Post
We can also eventually learn how the projectile travels with practice.
Yes but it would be a 50/50 chance if it went the way you expected from practice.

If to confuse the enemy the Q went a seperate way randomly. Then with smartcast you will not know just as they do thus only being able to control the end point.

Keep it going the same so that we CAN get used to it and still shoot it off quickly without having to check what way it is going to go.

 
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LordSocky ?? Senior Member
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07-28-2012

Quote:
Originally Posted by Numalex View Post
Yes but it would be a 50/50 chance if it went the way you expected from practice.

If to confuse the enemy the Q went a seperate way randomly. Then with smartcast you will not know just as they do thus only being able to control the end point.

Keep it going the same so that we CAN get used to it and still shoot it off quickly without having to check what way it is going to go.
That's exactly what I meant. I'm completely against this change, it seems unnecessary and adds difficulty for no reward.

 
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SPEKTR1986 ?? Senior Member
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07-28-2012

there is small flaw

her Q is not balanced for top, mid and bot line bushes

at bot line -> almost all Q attack go through bush

at mid and top - it won'!

also if jungle, it is difficult to line positions only with 1 type curve

should have 2 type curve - it will be more fun!

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