Originally Posted by Bullettime7
They also buffed the on hit damage ratio to 0.4, making a simple item like Malady and Nashor's significantly stronger for AP Teemo than they were prior by increasing his AA damage output and on hit scaling with his AP.
AP Teemo still sucks balls though unless playing against bad players. There's a reason why the only Teemo you ever see at higher ELO is Ran Main Teemo...
Yeah, kind of what I like about AP teemo is that he is challenging and rewarding... but they are making him more and more challenging given that he depends on a hit and run style.
I just rather difficult characters, so much more fun than characters like Warwick who you can give to a 2 year old and watch them get at least one or two kills.