Originally Posted by Morello
I agree with this specific problem a lot - a lot of what makes a good splash doesn't always translate into a good face icon. This causes a problem because you might have to make compromises to one or the other (in this case, Lux's face portrait in-game looks strange because of the sizing).
I'm not an artist (and by that I mean I'm so terrible at art I'm like a nega-artist), but I'm going to kick up some dust about how we might be able to make these different. I think there's two goals for these two pieces of art:
* Splashes should be intricate, high-detail renders of characters so you can get a cool idea of who they are and what they do. It's basically shippable concept art! It's job is to look super sweet.
* Icons present information to players in game. Its job, first and foremost, is to communicate information to players. Additionally, it should "look right" in some way that likely draws little attention to itself outside of the information factor.
Not only do I think separating the assets would solve the problem you lay out here, but I think it also can help make our icons look more clean and readable. And then the artists can focus on making stuff look great, and not hold back when these problems leer about.
Like I said, I really do like this Art for Lux, its just something I believe people that don't like will warm up to with more new art that it bound to be incoming.
As for the Icons presenting certain parts about a champion, YES. Thats ALLL about the design, you're absolutely right. Miss Fortune's works because they flow of the way her hair is in her face, is part of her character. I can look at it, and not be distracted by it, and recognize its Miss Fortune.
Lux's current icon says nothing about her. If I had to be specific about what in the picture could show her character, its her headband. Its something associated with kids, and gives an essence of, "this person like to be playful." I had believed it was her hair, but I really think now...its her headband that gives her icon that feeling of her character. The reason I included her hair in my recrop was because it contrasts the open area of her forehead. Which by itself looks really big in the current icon.
And thanks a lot for responding, by the way ^_^