Quote:
Originally Posted by Dannamoth
I've been delaying posting in this thread because of time constraints and wanting to make a decent post about it.
My thoughts on an ammo system for Xerath:
I'm actually quite afraid of moving Xerath's ult to an ammo system. In order to balance out the fact that Xerath can pop you with an ult charge almost whenever he wants, you would need to reduce something it does now, ie range/damage/number of max charges.
One thing I do like that the ammo system solves is Xerath feeling like a limp noodle whenever his ult is on cooldown. It would allow you to get an EQR combo off and harass your opponents more than once every 60 seconds (which to be fair is super short).
In regards to giving Xerath more poke via ammo system:
I actually don't think he's deficient at poking right now. Once you get your Q/W leveled up you can rattle off long range poke constantly. I think the usability of his W and passive need to be addressed before his ultimate.
Disclaimer: These are my personal thoughts.
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why does he need a nerf to get his ult on ammo system?
Xerath damage is overall average,his ap scaling are good but not that good,even by landing his entire ultimate most of the time he cant 100% to 0 someone,and xerath it's completely useless while his ult is on CD,if you are not going to give it an ammo system then by all means reduce the cd because 70 seconds of CD at rank 1 it's way too much.
oh and while you are here,can you give us some insight about his passive?
i feel that on a long range artillery Champion like him is totally out of place.