Quote:
Originally Posted by Dominatius Maxim
Low Elo players are much slower to respond to jungle invades. The amount of pings you spam does not change that. A player who knows how to invade correctly has a much easier time doing so in Low Elo than they do in High Elo.
Proper game balance needs to be focused around what good players are capable of doing with them, not on what scrubs are capable of doing with them against other scrubs. Anything other than that and you get overall game imbalance.
You need to go reread the post you're referring to. The point of that post was not that counter junglers sit in the jungle and farm all day, but that if you have two junglers who are both simply farming their own jungle, obviously the jungler who is building Gp10 will come out with an advantage. However, when a jungler with a faster clear takes the initiative to counter jungle, they can and do nullify the advantage created by the Gp10.
I defined this for you in a previous post as I could tell you were having trouble wrapping your mind around the concept. I'll quote that for you here:
Yea, I'm not going over this with you in detail again. Control of buffs is DIRECTLY related to how fast a champion can clear those buffs. If you want to go and time their buff clears, be my guest.
Riot's adjustments to the jungle last year were great. They made the jungler role more active and created interactions between players that were not there before. It does not take any skill to sit in the jungle and farm it.
|
Alright then let's play this game again, Domiscrub.
Quote:
|
Counter jungling is systematic control of the opponent's jungle such that each time they appear on the map to gank they give up parts of their jungle.
|
So a support jungler is the counter jungler and item reliant AD junglers are... obsolete. I'm sorry but the point still stands that these gp10 support junglers whom scale so much better without items are infact able to stop most intrudes on their jungle AND because of the less effort required in the jungle itself and still maintained farm/income, they can afford more wards, oracles, and overall map control.
Point invalidated and turned around AND you even prove even more why the jungle needs a fix.
Quote:
Control of buffs is DIRECTLY related to how fast a champion can clear those buffs. If you want to go and time their buff clears, be my guest.
Riot's adjustments to the jungle last year were great. They made the jungler role more active and created interactions between players that were not there before. It does not take any skill to sit in the jungle and farm it.
|
Control of buffs is DIRECTLY related to income for oracles/wards and ganking. What crack did you smoke before you wrote this?
They made the jungler role more support orientated and made jungler champs which CANNOT in ANYWAY be efficient in laning with this meta.. So they basicly nerfed a jungle, buffed support type tanks, AND made numerous champions obsolete..
But this is a good thing right? Warwick farming to 6 to go gank was *slap wrist* naughty.. He should be running around pre6 with no gap closer or speed boost and a dead give-away passive ability being his only way of closing a gap.. But instead of reworking champions like Maokai and Amumu to be stronger in the jungling portion so they could clear camps, they go and mess up several parts of the game, creating a new meta, and making it not only so a new meta exists but also making it impossible for previous junglers to come back into the game.
You're an idiot and every post you make proves it more and more. At first, I thought you were serious.. Now I'm not sure if trolling.
For sake of people taking time to read our banter, however:
Quote:
|
However, when a jungler with a faster clear takes the initiative to counter jungle, they can and do nullify the advantage created by the Gp10.
|
No, because the jungler without enough gold income from 1 jungling portion to afford wards for BOTH his jungle entrance AND key parts of the enemy jungle AND an oracle because they are trying to afford the AD-items they so desperately need to be viable in early-mid-late game(That's all 3 parts btw) can't keep eyes out on the enemies jungle. Every single time you leave your jungle, since we should base this off High ELO play as you so "cleverly" point out, you will be and probably are spotted. They know. They know where you're headed.
The ad warwick is trying to rush wriggles so he can remain viable in farming speed. But skarner has HoG and an oracle with t1 boots.. guess whos wards are getting destroyed? Guess who can't "punish gp10 user" right now without just straight getting swarmed? Guess who is now going to be an unreliable farmer/mid game participant because they're forced to build either gp10 or just straight grab an oracle and now remain permanently behind?
Your points are completely invalid because you never take into consideration the one thing I keep making you scream when you read. ITEM RELIANT.
ITEM RELIANT
ITEM RELIANT
ORACLE SCREWS THEM
WARDS COST $$$
ITEM RELIANT
WRIGGLES IS NEEDED FOR CLEAR TIMES
ITEM RELIANT
AD CHAMPION, NOT TANK
ITEM RELIANT
Maybe now you get it. I sure hope so because I'm definitely done trying to explain it to you, you fail to comprehend the issue.