Quote:
Originally Posted by RedBeard
We are working on an offline LAN solution but it takes some time to spin up. That allows the players to be immune from internet connectivity for the most part.
|
I hope long-term you guys are also considering some kind of automatic backup of the current game state. I didn't mind the pauses too much - hardware can fail, there's no way to absolutely prevent it, but that a 59 min (!) game had to be remade was a real bummer.
I mean: infos about things like player position, which items they bought etc must be stored somewhere in the server memory, right? It might cost too much server performance to store these things on the hard disk every x miliseconds for all games, but you could at least do this in tournament draft mode, I hope.