I'm sort of wondering - not trying to be rude here - do you people fully appreciate exactly how huge an impact skins can have on how a character is perceived?
There's Diana, of course, who would have well been IronStylus's greatest moment of design, instead corroded into his biggest failure through no fault of his own because of Dark Valkyrie Diana being the epitome of everything that you guys were trying to AVOID (groan, another 'battle bunny' style death of dignity)
But my own vehemence about seriously wanting a respectable, outwardly strong female who isn't Karma aside, as that's an entirely different subject, what I'm really getting at is how skins can fundamentally redefine what a champion is, using Mordekaiser as an example. Supposedly, the idea behind him is that nobody really knows what is in that armor. I understand that. But a lot of people don't, because Pentakill Mordekaiser and his rockin' pectorals.
That's all it took. Extremely not-canon shirtless, rawkin' out dude skin, and suddenly, the conveyance of what this character is is out the window.
Does this sort of thing get discussed often? The impression I've been getting is that the character designers and the skin designers and the writers have almost no communication going on when it matters most.
Again, I apologize for the tone here, but these things really bug me.