Originally Posted by Scaoil
I agree with this skilling assessment (w for burst poke and e for kill lanes).
I think the 3 most common varus misconceptions are:
1. skilling order (people max q.. which is never good and people dont understand well the advantages of maxing each w and e)
2. Varus passive interaction with cs (It gives him a lot of flexibility to play more aggressive with AA's in lane)
3. Varus passive interaction with teamfights (if you use your ult and e right - your passive is amazing)
Towards point 1, max Q is a gambit to make when you're losing your lane decisively or approaching to CS or engage normally is a really really bad idea. The enemy Ezreal just got 3 kills off of a level 1 fight and comes to lane with boots and 2 doran's blades. The enemy is running a Jarvan - Pantheon kill lane (instant death to reach that caster minion). In any standard bottom lane matchup, maxing Q means you miss CS as the end result of the time invested in charging your shot.
Towards point 2, well... if you're not going aggressive as Varus during laning phase, then why are you playing him at all? I wouldn't say that he falls off late-game as is often purported (refer to point 3), but I consider him akin to an Ashe who traded perma-slow and crazy utility for a strong early game and massive damage.
Originally Posted by Scaoil
often if you are in small fights blight stacks give you a way you CAN outplay people for an advantage... but in teamfights laying down that CC and AoE damage is going to be a bigger deal than making sure you get 30% of someone's hp in magic damage. That doesn't mean you can't catch someone out with ult, AA twice and then hit your e to get them very hurt and locked down by cc.
I disagree on one very important, but often overlooked point: Prioritizing using your E and R for optimal damage with blight stacks means more burst. This is obvious, but falls into the less obvious aspect of using his passive effectively. The faster you can get your passive online (and it lasts for 6 seconds, which is a very long time), the more damage you will do over the course of that teamfight, and the better you can outpace the other squishies and the faster you can lifesteal. If you manage to land your R on such a target after your passive procs (either by it spreading or firing it after a kill, the tendril still spreads from a corpse), you can force him to stand there as you mercilessly poke him to death.
Originally Posted by Mr Fletcher
I feel like adding a movespeed buff to his passive when he gets a kill/assist would help a bit.
I feel if Riot wanted to buff Varus, this is one way to go about it. A movespeed buff on his passive could edge into problematic territory in teamfights, but I feel that settling a short-duration movement speed buff onto Varus's Q or W is ideal.
Q - Upon hitting an enemy champion with Piercing Arrow, Varus gains 20% movement speed for 2 seconds.
W - Varus gains 5% movement speed for 2 seconds per blight stack he detonates with a single ability (does not stack with itself)
Varus's biggest threat to his viability is the presence of mobility creep and especially the very large number and popularity of gap closer bruisers with large burst. Even worse is that he was introduced during a time when this was already a problem, so he never got a proper look-over.
What is probably a higher priority, however, is keeping Varus's passive competitive with other AD carries who can achieve a much higher AS bonus on-demand. Tristana can get up to 90%
by pressing one button, although it is on a long cooldown. Miss Fortune gets up to 50%
by pressing a button as well, and grievous wounds on-hit on top of that. Graves gets an 80%
built into his dash, which refreshes bit by bit per hit. Ezreal gets up to 50%
just by hitting with his skills. Varus only gets 40%
for killing someone, or 20% for killing a creep. All of these are on very similar durations as well. Doesn't compete well, does it?