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Originally Posted by Darklarik
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I'd love to be able to pitch in on that discussion, I simply don't know Rengar well enough though. Once we've had a bit of time for the new patch to settle in if Rengar's having trouble I'll track someone from live down and ask if they've got time to join a discussion if they haven't already.
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Originally Posted by HunterHagen
That's all I needed to hear to understand any confusion on my part.
On that note, it's indeed a very nice change, thanks for that.
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You're welcome. My apologies we didn't get that one right the first time.
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Originally Posted by Fizz or I Feed
Does the ultimate change affect how it interacts with abilities like Fizz's Playful? Will he still dodge the whole thing, or will it just not go on cooldown for Syndra (Examples: If you dodge a Veigar ult it goes on full cooldown, but if you dodge Darius's ultimate it won't go on cooldown before it never finished casting, which of these two scenarios will happen)?
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Each sphere will check whether the target can be hit individually, so it's possible for some spells to hit but not others. The ult will go on cooldown.
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Originally Posted by Patroks
Any thoughts on making it so that if you knock an enemy into a ball it stuns them?
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That's a possible point of extra power we could add I don't see any gameplay problems with, I'd be inclined to look at the passive first though if we need to buff any further.
Quote:
Originally Posted by Fapotu
Just wondering her about ult + Rylais. Does it proc the 35% on every ball, or does it count as a DOT and only slow by 15%? (Also wondering if it works on every ball or just the initial)
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Each individual sphere triggers spell effects (Rylai's, spell vamp etc). I can't actually recall at which rate though, it's been a while since I set that - will check tomorrow at work.