Quote:
Originally Posted by Vivi R66
they are nerfing ALL %HP based skills that got overused because were too strong, Deathfire got a nerf, Eve ult got a nerf, Jayce knock back got a nerf
jayce could jump you and toss you away, done, harassed, safelly even
take some of that damage away is fair to me
also, he regenerates mana each smack he does with hammer, so the mana cost increase is more than fair, his mana sustain is still high
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No, it's not.
obviously you haven't played Jayce much.
Jayce's mana sustain before was very bad, and was hard to have near enough mana even with the passive on his w.
Jayce has many skills, all take huge mana, and the amount of minions that are needed to kill in order to get that mana back is just too much for him to have good sustain. Before nerf Jayce players had to be smart about mana use cause one full combo with all of his skills would easily drain all of his mana. Now add in a huge mana cost on his best utility, harass spell, and escape...
Now Jayce has to constantly try to farm, trying to hit every minion over and over for mana. This leaves him open for harass, then when he tries to harass back he is left with even less mana, if he even had any mana to harass back with, if not then he is taking dmg that he can do nothing about.
The worst part is that by doing this, he can't harass much without losing mana, then when he tries to get mana back he will be auto attacking minions instead of last hitting them, which would force him to push his lane, and leave himself open to jungle ganks. and when the jungle ganks he won't be able to use his escape because it now takes more mana, so he no longer has mana from trying to harass, he pushed lane trying to get mana back, and now he doesn't have mana to escape.
The mana cost increase on Acceleration Gate was not needed, Jayce already was mana hungry and had to be used conservatively.
And as for the hammer mode e nerf.... his e wasn't really a problem Jayce players that didn't know how to properly play him would max his e first, like i have seen many new jayce players do, but what they don't realize is that if they max his e they get 1 strong hammer atk the hits their enemy away so they can't follow up, however maxing q gives you a amazing harass skill and strong slow and attack.
By nerfing e you are just showing new Jayce players that the smart thing to do is max his q first. not to mention you just took away a huge chunk of his dmg.
IMO this nerf was just a bit too much, and the mana increase was just not needed -.-