The quote of mine in which you initially used already states that I've played far more than the games mentioned. Now you're just trying to nitpick, as I've stated it multiple times now.
Now to the fun stuff... I never meant to suggest you don't play, you said you play a lot and play various modes, maps, champions etc. but the point is you don't play Sejuani by your own words. Sejuani is the topic and balance comes from SR not Dominion, not TT, not Proving Grounds... ARAM, ARAB, all Zeals etc.
|I thoroughly disprove this point quite a bit later in this post. I hope you actually take time to fully read and understand it, because you seem to have been ignoring sections of what I have been pointing out to you.|
|Yes, her issues are apparent and you've done me the favor of collecting all the information with your "experience", thanks. I'll explain how all of your pointed out weaknesses make her ineffective|
|1. The fastest Champions in the game, Master Yi, and Pantheon, both have escape mechanisms. Yi becomes immune to slows, which limits Sejuani to 1 means of hoping to stop him. Pantheon, however, can litterally jump halfway accross the map, or jump onto another hostile to escape. That being said, how will you catch either of these champions when they both have escape mechanisms? Also, how will you hope to initially catch them when Sejuani has to get so close to apply her passive. The problem is how the passive is applied, which is why I liked the other person's idea so much.|
|2. Yes, this is a problem. When you attack, you stop moving, which in turn makes it easier for the slowed targets to escape. Hence, a stronger slow will prevent this.|
|3.Yes, this is true as well. This is a reason I proposed that she has a small, possibly .15, or .2 second knock up, which will allow her to move forward and take advantage of the enemy even further. There is nothing counter productive about this at all, it all improves the champion. Your inability to accept change is blinding from seeing this.|
|4. This mark IS affected by tenacity, which greatly reduces its (in)effectiveness.|
|5. "Sejuani needs zero mitigation again its the brilliance in her kit most can't see. It in itself makes her an attractive target" Explain this so called "brilliance". All i see is you saying "nope, nope, nope" without explaining.|
|All in all, here, you took my point all the way home. Sejuani needs change, because what she does now is innefective.|
|Once again, you're supporting my suggestions by implying that a knock up would be productive. As for your "Mobile tank" comment, every other tank has a more impressive gap closer, and most have more damage soaking ability built into their kit. If you have facts to support the assertion, please provide them. Otherwise, this statement is quite useless. Also, before I forget, I address the "blowing up" issue later.|
You are right, lets not forget the rest of the aforementioned Champion's kits. I'll include that now.
At level one, Shyvana's Burnout provides a 30% movement speed increase, which is increased to 50% at level 5. this nullifies out the insignificant 25 unit difference between the AoE abilities. Advantage: Maintained
Dr. Mundo's Burning agony is quite the small AoE compared Sejuani's, at only half the size. However, the skill possesses the CC reduction that Sejuani does not have, while at the same time being able to be active indefinitely. The Madman of Zaun also has a 40% slow which can allow him to close the gap to have this ability actually damage the desired target. Also, The Doctor's ultimate ability provides a hefty movement speed buff to allow him to close said gap even faster. This will allow him to almost certainly stay in range of his Burning Agony when combined with the reduction from the skill itself. Advantage: Maintained
Amumu's Despair is also a bit smaller than Sejuani's Northern Winds. However, since he has 2 skills which stop enemies in their tracks, it's quite easy for him to maintain range. This section isn't required to be as long because that's all there is to it. Avantage: Maintainied
In synopsis, 350 units of range is not as game impacting as you are led to believe when compared to the other AoE ranges, as the other Champion's kit allow them to maintain the difference in range with minimal player effort. Also, yes, the frost bonus is applied when calculating all of Sejuani's damage
|I'll inform you again that I have played many more than the games provided. However, this is not the point. All of the information given to you (sans my own proposals, of course) is 100% factual and can be found in the game files, as well as online in the Wiki. If you disagree with any of this information, then you are simply in denial|
See, I don't think you recognize what "facts" are. Here, let me Google that for you.
1: a thing done: as
a obsolete : feat
b : crime <accessory after the fact>
c archaic : action
2: archaic : performance, doing
3: the quality of being actual : actuality <a question of fact hinges on evidence>
a : something that has actual existence <space exploration is now a fact>
b : an actual occurrence <prove the fact of damage>
5: a piece of information presented as having objective reality
What you may be confused with, is a "theory". Dont feel too bad about that, its a rookie mistake, everybody does it. But just for logging purposes I'll give ya that definition too. This one's on the house
1: the analysis of a set of facts in their relation to one another
2: abstract thought : speculation
3: the general or abstract principles of a body of fact, a science, or an art <music theory>
a : a belief, policy, or procedure proposed or followed as the basis of action <her method is based on the theory that all children want to learn>
b : an ideal or hypothetical set of facts, principles, or circumstances —often used in the phrase in theory <in theory, we have always advocated freedom for all>
5: a plausible or scientifically acceptable general principle or body of principles offered to explain phenomena <the wave theory of light>
a : a hypothesis assumed for the sake of argument or investigation
b : an unproved assumption : conjecture
c : a body of theorems presenting a concise systematic view of a subject <theory of equations>
Given these definitions, It's quite clear to see that quite a few of your "facts" lack the evidence needed to sustain their validity. I'll do my best clean each of them up for you, if only to improve upon your ideas
1. Factual. Nothing needs to be done
2. "Sejuani isnt as squishy as an AD carry but alongside champions that are actually comparable to her *ex. Naut, Amumu, Leona, Dr. Mundo*, she lacks the one thing they all have in common: tankiness built directly into her kit." FTFY
3. "Sejuani has 4 seconds of CC on one target, while the rest are Controlled for 3. The only other champions that can Control for a minimum of the former duration (regardless of hard or soft CC): Cassiopeia, Cho'Gath, Fiddlesticks, Fizz, Galio, Gangplank, Graves, Janna, Lee Sin, Lux, Malphite, Morgana, Nautilus, Nunu, Rumble, Singed, Teemo, Trundle, Varus, Zilean, Zyra*. Although it is true that seven of these champions possess no form of "hard" Crowd Control, the duration is what was taken into consideration when constructing the list." FTFY
*:Honorable mention: Amumu, Blitzcrank, Skarner, Viktor, Volibear
4. "Sejuani has a light slow, this brings even the fastest champion's base movement speed to her level, provided she can initially apply her passive." FTFY
5."I choose not to make use of an online database to provide factual information. Personal experience and various scenarios are more than enough to dispute actual numbers and confirmed statistics." (Hard to bring a personal statement into but I fleshed out what you intended with the initial quote) FTFY
This is as far as I will go on this regard, as "facts" 6 and 7 are merely attempts to dispute what is already known as factual.
Second... blah, blah, blah dictionary, thesaurus etc.
Third you won't allow CC to be CC for some reason. I don't know why.
See by changing definitions you can change the facts... kind of like Pluto. Sejuani is the only champion outside of Cho that can CC multiple enemies for 4 seconds straight not 3 but 4.
OK Edit: Her light slow does not bring the fastest champion to her speed. 330-10%(33)=297<315 not 297=315. You seem to be facting like this a lot.