Hey IronStylus, Right now I'm doing low and high poly modeling in college and I have a question. How high are the poly count limits for the champions Riot releases now compared to what it did say just before season 1 and with what champion did the poly limit start to rise?
As well, what programs do your artists use for modeling the champions (Zbrush, 3DS Max, Maya, Mudbox)?
I think if I'm going to get better at 3D modeling it would be good to set goals for myself to get characters at those kind of limits or lower and practice with different modeling programs.