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Originally Posted by Exqzr
You're argument "makes no sense and also it makes no sense."
What TTers are trying to explain is that the new TT has some similar elements and feels like a dominion game in the way the game experience is delivered. i.e. with the focus on tactics over strategy and team fights over a balance of PVE and PVP.
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Don't try to rewrite anything here-- that's not what people are complaining about. The very post I quoted, in fact, strictly labels SI Treeline as "3v3 Dominion". That says
nothing about creating an imbalance between PvE and PvP elements, or that SI Treeline "feels" like Dominion; that's outright calling SI Treeline "3v3 Dominion". There's no nuance or room for interpretation there, and that's true of a number of similar threads and posts that have been made in the wake of the patch.
If you want to make this an argument about the "spirit of MOBA games", that's one thing, and I actually think that's a worthier conversation to have. But that's not what the post I responded to argued, not in the slightest.
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The "spirit" of a MOBA is a PVE, PVP balance. The new map trends towards a PVP focus. Many players don't like this as it dramatically changes the flow of the game and changes what a MOBA is supposed to be about, makes them unique and so well loved.
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So why are they playing Treeline? Treeline was
always been much more about PvP than PvE, even with the older jungle. I'm not sure this argument holds much water-- compare the two jungles side-by side. Classic Treeline had eight neutral monster camps (2 Wraith/Golem camps mid, Grez mid, 2 Wolf/Golem camps top, 2 Buff camps top, Ebonmaw top); SI Treeline has seven (Vilemaw top, 2 Golem camps mid, 2 Wraith camps mid, 2 Wolf camps mid). How is that so drastic a reduction in PvE elements?
What I think is really "off" about this argument is that the new jungle is
much easier to reliably use as a source of income-- the camps are consistent, their difficulty is reasonable, and they give lots of gold (particularly if you keep up altar buffs). Decent jungle champs can very easily utilize the revenue off of jungle mobs, which I assume is what you're talking about when you refer to "PvE" elements; on top of that, Vilemaw, though in need of tweaking, is an excellent PvE objective for players to vie over.
That's to say nothing of the altars, which are a balance between PvP and PvE objectives-- they force player confrontations, which is on the PvP side, but they're also similar to jungle camps in that they need to be maintained and captured on a regular basis for best effect, which feels a lot like a PvE objective. (Not to mention the hidden SI lore embedded in them, which is
strictly PvE.)
So, sorry, I don't really think the "MOBA spirit" has been diluted much if at all here.
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Dominion heavily pushes the game towards PVP as well and this is where the major "it feels like Dominion" is coming from.
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Well, I get that. But that's Dominion.
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Riot has made a poor choice in customer service for a better financial return. This troubles me. They say their success is due to their customers (and it is), they have grown unbelievable large in 3 short years with 700+ employees. and they have abandoned their roots (in 3 v3 play) and left thousands of loyal customers out in the cold.
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Unless you can point to how overhauling Treeline will provide tangible positive financial gains that are more unique than those gained by virtue of SI Treeline being "new" (acknowledging that new content does drive revenue up), I don't see how you can make this argument credible. We can only really suppose based on how companies, products, and markets function, but I've yet to see any hard evidence from you that supports this continued claim. Until you produce it, I can't really take this seriously. Please take no offense to that.
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ask what if this had been done to SR? Think about it and you will understand. It will begin to make sense.
Riot needs to do better.
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SR is a very different map from Treeline; its sheer size allows it to maintain that balance between PvE and PvP play really, really easily, so if this had been done to SR I'd be confused. Such an overhaul would make no sense. But Treeline != SR. The size of Treeline lends itself toward an increase in PvP over PvE, so the fact that there are any PvE elements at all is something of a miracle. The fact that they've been
retained in the remake shows that Riot cares about the map's history, I think, and while the map overall requires some maintenance and updates, I think they're going in the right direction.