Originally Posted by Insípid
Not sure if you saw my RE: to this thread, but to sum it up really fast since this is almost like an AMA type of thread. How will hecarim fair in the new jungle as well as sustain lacking champs? Will jungle creeps give more health/mana to keep up with sustain/manaless junglers?
Hecarim actually has the type of damage needed to clear the jungle. What I've found is that he eats up a fairly ludicrous amount of mana trying to do it at a consistent pace.
Haven't really had time to do a full pass on his power level. He certainly has extremely deadly ganks, great team fight presence, and fairly good scaling with items. Considering those strengths, we'll see if we have to do some early game tweaks to make sure he stays viable.
Haven't made any changes to the health/mana runes on the big monsters at each camp, but that's certainly a lever we can pull if necessary.