Originally Posted by Mindllapse
yes the whole stat system in Dota2 is what confuses many LoL players that first try out Dota
the idea that heroes are divided into Strength, Agility, and Intelligence
you have to get used to the idea that the items you buy for yourself give you your primary stat, and that no matter what role your hero is, that 1 str = +1 damage, 1 agi = +1 damage, 1 intelligence = +1 damage
I love this stat system because it kind of autobalances the different roles.
Strength gives health to everyone, but also damage for Str heroes
Agility gives attack speed and armor to everyone, but also damage for Agi heroes
Intelligence gives mana to everyone, but also damage for Int heroes
This naturally makes Str heroes into tanks, but also bruisers
Agi heroes into assassins, but also ADC's
Int heroes into supports, but also AP carries
Right and wrong:
- the system comes from WC3 and was forced onto Dota. There was no choice.
It doesn't balance the items and game better, but limits the item builds, what leads to easier balancing.
The system has its advantages, too.
You can't make any caster that is not meant to cast a carry.
Windrunner. She can't really be a carry, cause she uses int. Butterfly is useless on her and she needs to build mobility + high int. Her late game build also always needs one CC item (Guinsoo's normally).
There is no way you can experiment with the items and the her too much, cause nearly 50% of the items are bad for her.
AP carries in Dota? They don't exist.
Int means AA + support or tank + support late game. Some are also pure supports late game. They deal magical dmg early and can kill, but that doesn't mean they are carries in any way.