Quote:
Originally Posted by Dodo Torpedo
I don't see a problem with Hurricane honestly. If you try to build it in a standard length lane phase you sacrifice damage and do very little. Hurricane is just something I find to be better in mid to late game when you have your cores starting to come in.
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Agreed. Champions like Teemo and Kog'maw want to get most of the way through a build that is almost exactly the typical one before moving into getting Hurricane, which means it's only really a problem towards the end of the mid-game, assuming they aren't getting very fed.
On the other hand, Teemo and Kog'maw are fine before the item, and only get exponentially stronger when they buy it. It's like having an ADC with an early- and mid-game equivalent to an AP burster and/or bruiser.
For instance, a normal AP Kog'maw build might go for Boots, Chalice, Catalyst, then move into AP items like RoA and Deathcap. At this point, you're doing three things very well - providing a nice slow field, poking from extreme range, and killing a single target very quickly with auto-attacks.
After Hurricane is built, all of your strengths are still there - the only difference is that you now kill three targets very quickly with auto-attacks. So now what you have is a champion with good AOE DPS, good single-target DPS, decent burst, a little utility, and some insanely long-range poke.
IMO the potential for abuse is too high and they will have to slightly nerf the interaction with on-hit effects before the item hits live.