That's the breakpoint we're using currently since early gold gains aren't bad here - the later game ones are tragically low though. This may need adjustment as we look more, but it's a reasonable starting point.
Additionally, we do expect a bit more gold on "safer" junglers since they disrupt less for ganks.
-that the difficulty is higher,
-that you have to start machete
-that you get the same gold than in S2 up to 11 min
Nope, the problem is that you relegate junglers into farming for 15 mins so you can get gold to spend in jungling items (exagerating) that are not as useful for real fights.
The problem is that you adjusted the global ambient gold up, but yet junglers will do the exact same money than before while laners see their income rise...
What is it sposed to mean?
And a last question, why can't you let some junglers lvl up + get gold as fast/a bit faster, than laners? SOME junglers.