Originally Posted by Morello
No, it means some people have a very vocal opinion and want to express it until it is resolve to their personal satisfaction. That may or may not align with what is right for our game and our players.
Excuse me for a moment, I need to speak very candidly about this issue and I may be representing my personal (as opposed to Riot) views here;
Correct me if I'm wrong, but IronStylus has essentially mentioned that they're looking at fixing things like similar silhouettes and other shape-language that lessens variety - but while keeping a stylistic consistency to League of Legends. This character has a fish for a body, but you're so over-focused on the breasts issue that you can't see the forest for the trees. Therefore, this issue is not in the interest of the player-base from this perspective, but instead is a crusade of some social morality angle that doesn't have anything to do with game development.
All of the male characters (that we're happy with...) have strong musculature and other traditionally powerful, male features. All of our females have identifiable femininity in their forums, and that is played up or down based on the archetype. Nami is one of the better-received champion sneak peeks we've seen, so players enjoy it, and accomplishes variety from a lot of angles.
For context, did you know Miss Fortune is the most popular character among female League players? Sona is #2 - something that is appealing to the eye is more aspirational and has a higher "cool quotient" than things that are not - even without hormones in the equation (unless their cool is based on an opposing feature (Kog'Maw, for example)).
We want to offer variety, and earlier this year we talked a lot about improving that. A mermaid is pretty varied when compared to other female champions, and if it has breasts, or not isn't something I think is a focal point of things that actually matter - especially when we do have strong female characters like Diana, Leona or Riven.
The art team's thoughts as a whole may deviate from what I just posted (they know more about forms and shape language than I by miles), but if we do provide variety, and we do provide good alternatives to exposed characters, then from a holistic standpoint, I'd call that successful. If some people want to talk about the philosophic nature of how portrayal of gender in society effects video games, I'm not terribly interested in that conversation - I want to make what people like.
When they say same body type, they mean in terms of shape. Sure, she's half fish, but she still has identifiable hips, an identifiable waist and identifiable breasts. Her hips and breasts are very generous and her waist is very slim. Her limbs are slim too. No real muscle to speak of. This is identical to every female champion since Diana. By contrast: http://viz.dwrl.utexas.edu/content/a...verly-ornstein
Assuming League champions are all in athletic condition, even if they're mages, since they run around on a regular basis, most of their body types should correspond to some sort of athlete, much like the men's do. As you pointed out, the men have "strong musculature." Instead, you've said they're balanced against the men because they have "identifiable femininity in their forms." Note what you just did there, I'm guessing unintentionally. You equated femininity with lack of muscle definition and presence of curves despite the range the human female body expresses in real life.
I know you're speaking of ideals here, but isn't it a problem when the ideal female becomes distanced from athleticism. Isn't that the same sort of thing that eventually leads people to call women who rock wall climb "gross-looking" and "manly" because they have defined shoulders, to call girls who like sports tomboys? Is this not problematic in some way?
Clearly the gender issues of humanity are not your or Riot's responsibility. At the same time, ignoring them as overblown because Miss Fortune and Sona are well-liked by players and share the body type the preponderance of which is taken issue with does your community a disservice. Yes, mermaids are normally depicted as attractive women in popular culture. (Though a Google Image search shows most mermaids as more modest in scale their attributes, but then I do have safesearch on.) In a vacuum, no one would take much issue with Nami's design. (though I'd still give you guys **** for giving her a "neckline" that visually suggests her fish half is a very awkward dress) This is not a vacuum though, and I think here the better response would be:
"I understand where you're coming from, and as IronStylus has mentioned before, steps are being taken. The awareness of the predominance of the issue and the attempt to correct are both relatively recent, though, and will take a while to manifest. Champions have can go a long time between conception and release, as has Elise shown. Even then, though, these champions won't go away completely. They're popular with male and female players both. Despite the issues they may exhibit, they're issues that are reflective of gender perception in our society, and maybe that's why they're so predominant and accepted. Maybe as society changes, this will correct more and more by itself as we subconsciously adjust our perceptions.
Right now, though, we're doing what we can consciously, but that won't mean everything will instantly make everyone happy. That means ratios will shift more and more towards balance as time goes on. Meanwhile, we'll continue to count on your feedback to let us know how we're doing on this front, so don't stop being vocal. At the same time, please bear with us when something like this happens and take our word for it when we say we're not ignoring you. It's a work in progress, and we don't always see how our designs will be received by others."
Based on everything I've read up to this point, the imagined response is more or less what I assumed was the case when I read about Nami the first time. If it's accurate, feel free to use it or a cleaned up version of it yourselves. No charge. If not, really Morello, I have come to expect better of you. This is not a response born from a fixation on the point of breasts. Ironstylus, you continue to be awesome. I'm still waiting for that next set of song lyrics. And with this clip from a story NPR did on The Legend of Korra, I make my leave.
Originally Posted by NPR
As for Korra herself, the show's creators imagined their headstrong heroine as the kind of girl you might meet on a snowboard.
"She's muscular, and we like that," Konietzko says. "It's definitely better than being a waif about to pass out. I know, I look like a waif who am I to judge?"
Some Nickelodeon executives were worried, says Konietzko, about backing an animated action show with a female lead character. Conventional TV wisdom has it that girls will watch shows about boys, but boys won't watch shows about girls.
During test screenings, though, boys said they didn't care that Korra was a girl. They just said she was awesome.
Demographic note: Young adult male who is 90% likely to buy Nami because her mechanics sound fun and the good in her design overrides the slight ridiculousness.