Hello
I have read and scanned all the pages. Surrender seems to be misunderstood.
Surrender = Instant Loss
If your goal is to have an enjoyable experience, then wouldn't surrender be on the last option for days of doom and gloom.
Never Surrender:Avoid:
Explaination:
1. [Dodge]--------[indecisive] matches (avoid ~/< 5 a day-- based on tribunal pragmatics and rules)
a. In champ select if all the red flags to [decisive] loss, even teammates declaring deliberate forcing a surrender.
b. 4trollsReroll - in champ select the unanimous declaring of trolling
c. Random team in select declares/assigns you roles/tasks beyond your capabilities.
d. When it appears you will be the beast of burden with fussy/cruel slave drivers.
e. When it appears you must SoloCarry the team without team support or improvise. ( play at your own risk)
F. When most of the team wants to campaign an early zerg rush victory ( just one fragile push) without counter arguments and alternate plans. Usually a few declare they must "leave soon so win fast or dc/ long-afk". (play at your own risk)
Just think of it as voting or rallying supporters (tribunal pragmatics aside). If you are solocarry with all your mates [camping] all the way at base, move to a new push/campaign and try to include them. Avoid solocarring in this game as much as possible as these tend to get a lot of negative feedback from both sides, ime. (tho i hav solocarried a few trolled games, the amount of campaign/desire/interest/cause opponents just simply report harshly despite the amazing win with 4 declared trolls)
hav fun
leninon
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