DEFENSE
Tier 1 :
Summoner's Resolve :
Cleanse : Increases duration of disable reduction by 1s
Heal : passivley increases health by 5/lvl
Smite : Grants 10 bonus gold on use
Barrier : Increases shield amount by 20
Perseverance : Grants up to 2+ Health Regen/5 based on missing health. /4/6
Durability : +27 Health at level 18 (1.5 Health/lvl) / +54 (3/lvl) / +81 (3/lvl) / +108 (6/lvl)
Tough Skin : Reduces damage taken from monsters by 1 / 2
Tier 2 :
Hardiness : +2 Armor / +3.5 / +5
Resistance : +2 MR / +3.5 / +5
Bladed Armor : Deals 6 damage to any enemy monster that attacks you
Tier 3 :
Unyeilding : Reduces damage taken from champions by 1 / 2
Relentless : Reduces the efficness of slows by 7.5% / 15%
Veteran's Scars : +30 Health
Safeguard : Reduces damage taken from turrets by 5%
Tier 4 :
Block : Reduces damage taken from champion basic attacks by 3
Renacious : Reduces CC by 5% (stacks mutiplicatvely with Tenacity)/10%/15%
Juggenaut : Increases your maximum Health by 1.5%/2.75%/4%
Tier 5 :
Defender : Grants 1 Armor and 1 MR for each nearby enemy champion
Legendary Armor : Increases bonus Armor and MR by 1.25%/2.5%/3.75%/5%
Good Hands : Reduces time spent dead by 10%
Reinforced Armor : Reduces damage taken from critical stikes by 5%/10%
Tier 6 :
Honor Gard : Reduces damage taken from all sources by 3%
No more mov spd and cdr , most of the tanks are tank/mages those masterys were incredible strong on tanks, and cdr was balanced cause used to scale by lvl, lot of the new masterys are useless like unyielding,safeguard , defender , good hands and honor guard.
Tanks need mov spd in the defense tree with so many champs with escapes, ganking will be a pain for champs with no gap closers
League of Legends Community
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michelada
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Mdaha
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michelada
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