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Originally Posted by gypsylord
64:
Pet heroes are hard in our game. We don't really have the best controls for them. The durable part of melee carry in DOTA2 comes from the fact that carries get health when they build damage. In our game tanky melee DPS is just a bruiser.
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Oh, I know how they gain tankiness (because of how strenght/agi/int works along with primary attributes), I was just curious if Riot would ever be up for delving into the possibility of making a
particular champ in this line of things (ie: maybe they gain a very small amount of damage for building health or visa versa...kinda like Vlad does).
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A werewolf/werecat kind of character could be cool. I wrote up a paper kit for a panther type character a few weeks ago that gained MS, AS and Crit the lower health her targets were. Theme was to make a hunter that "got the blood rage" and ripped you apart when it sensed weakness. Would fit on a were-themed character. Would have to be careful for overlap with WW. Just a paper kit though, haven't had time to really implement it and see if it's actually fun.
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Seems interesting, but this certainly seems to feel more like a melee assassin than a melee carry, per se. In either case, thanks for the info.
Now, if only Riot would design a
real fox champion---no MOBA has that yet (bonus points if they're a ranged carry and space themed =p).