Originally Posted by Nickwright
W clears far faster than Q. Fact. The level of base damage gets pretty high at higher levels of it.
And if that Q was 100% to neutral monsters we'd have a horse DESTROYING clear times.
Also the base movement speed changes are actually a buff to runes and masteries giving more MS over all.
This is assuming either using Q only a single time on each camp or using W more than once.
W Dmg: 80-260 max (+.8 AP,
but you usually don't get any, at least not within the first 10 minutes) with 14 sec CD. (= 1 Use / Camp)
Dmg (to monsters): 33 - 126 (+.4 Bonus-AD, which you usually get, at least with Runes!) with 4, 3, 2 seconds CD (1 second reduced after each use) (= 3~4 Uses / Camp)
--> With 3 Uses only: 99-378 dmg (+1.2 Bonus AD).
Assuming 2 Uses only: 66-252 (+.8 bonus AD), which would be more damage, considering you have more than 10 Bonus AD in runes and masteries, which you do.
Don't tell me you used Q only once per camp.
So before spreading wrong information, do the math!
Oh yeah, take into account that W's mana cost is rising with higher lvls while Q's doesn't. However, you will still want to use both, Q and W to clear camps.
So maxing W earlier results in slower clear times and more mana costs!