Yalirin, the Knight Initiate
Lore
Once upon a time there was a little yordle who loved fairy tales called Yalirin. She was small even amongst the pint-sized people of Bandle City and was often viewed as meek and gullible. Yalirin ended up being often found on the losing end of the pranks, regardless of the fact most yordles actually held her dear due to her cheerful and sharing nature. Yalirin always looked up to the yordle champions in the league dreaming of being a hero herself, but she was viewed as clumsy and cloistered within the safety of the city. In fact Yalirin failed to apply to every combat force in Bandle city – inept and anxious, unfit for battle, she was branded – but this did not stop her. One day Yarilin slipped past her “overly-concerned” friends and went alone to the forests, obviously getting herself lost. She wandered alone until she had not a single clue of where she was and by the whimsies of fate stumbled on the humble tomb of a long lost adventurer. There she found a specially long spear; as she set her eyes upon it, shining brightly and good as new, she was sure it was no other thing but magical. Yarilin begun to play around with it pretending to be a hero, until she slipped down a slope into a den of might beasts.
As she stood and noticed the growling beast surrounding her she was filled with fear. As the first of the beast advanced to her she curled behind the spear, and as she heard the claws strikes the shaft she swept the spear scared, knocking the beasts away. She tried to run for it but couldn’t climb up the slope fast enough, however as she looked back to the beasts from upper ground she no longer felt so small and meek. Yarilin leaped back into the fighting them with all the courage she could harness. Believing it was her moment, the trial of the hero, just like the stories, Yarilin fought fiercely for the first time; by the end of the fight Yarilin was found by the others, who were immediately impressed – Yarilin had defeated a whole pack of highly prized beasts by herself and with poor equipments and provisions and returned Bandle city as the winner of the Great Hunt. This unknown girl defeating the yordle champions of the league in this traditional competition caught the attention of the Institute of War who immediately called upon her for evaluation. Yarilin travelled to the Institute with her mind set in giving up the invitation, shamed that her “great feat” was because she had found a powerful magic spear, just to be surprised by the summoners stating it was “just a very well crafted spear made of great materials”
[RIGHT]“Trouble is easier wielded with dream inside your heart” – translated from ancient inscriptions in the spear shaft.[/RIGHT]
Skills
Knightly Gratitude
For every 5 gold you earn you gain 1 more stack of "Treasure". (This includes the 475(525) starting gold; 95(105) starting "Treasure")
Whenever you get out alive of any combat with enemy champions you went below 20% health grants up to 60 gold to all allies who healed or shielded you or who inflicted any crowd control effect to an enemy that targeted you with basic attacks or spells during that combat (Doesn’t work if you don’t take damage or is afflicted by crowd control at least once in the combat), split amongst them.
Additionally allies who assist you in a kill get up to 100 gold split amongst them.
Granting gold through "Knightly Gratitude" consumes thrice as much from your "Treasure"; every time you grant gold it is split evenly among those who'll receive (If the ammount can't be divided evenly the surplus is converted back into "Treasure").
Dragoon:
Passive: While dashing, jumping, being pulled, pushed or knocked airborne gains 50 / 75 / 100 / 125 / 150 bonus armor and magic resist.
Active: Dashes toward target area and stick your spear at the center of it dealing a small knock-up to those within and start a pole vault. You can recast to cancel, dropping to the ground earlier. Does 100 / 145 / 190 / 235 / 280 (+1*AP) magic damage and 80% movement speed slow for 2 seconds to all enemies in the area you land.
Cooldown: 16 / 14 / 12 / 10 / 8
Range is similar to arcane shift but you select the point where you'll stick your spear. Aiming for maximum range it's as big as Tristana's Rocket jump if you perform the entire pole vault.
Shy Guard / Feared Strike:
Passive: Shy Guard / Feared Strike cooldown starts counting after Shy Guard is cast, regardless if Feared Strike is cast at all and its cooldown is reduced by 2 seconds whenever a spell is cast near you, including spells cast during Shy Guard.
Shy Guard: Hides behind your spear and becomes untargetable to enemies for 1.25 seconds. Feared Strike becomes available to cast for the duration.
Feared Strike: Ends shy guard and swing your spear in a cone dealing 70 / 110 / 150 / 190 / 230 (+0.8*Bonus AD) physical damage to enemies and pushing away all of slowing them. For the next 4 seconds grants bonus 40% movement speed while moving away from any enemy.
Cooldown: 24 / 21 / 18 / 15 / 12
Area of feared strike is similar to Kassadin's Force Pulse
Heroic Deeds:
Passive: Gains a 60 / 90 / 120 / 150 / 180 (+0.5*AP) damage shield for 4 seconds and your next hit within 4 seconds will knock up the enemy for 1 second after Heroic Deeds successfully targets a champion.
Active: Charges toward a target dealing 40 / 65 / 90 / 115 / 140 (+1*AD) physical damage if it is an enemy or granting it a 60 / 90 / 120 / 150 / 180 (+0.5*AP) damage shield for 4 seconds if it is an ally.
Cooldown: 6 seconds
Range is 700
Fell the Giants:
Strikes an enemy with your spear dealing 100/ 150 / 200 (+1.5*AD) (+12 / 16 / 20% of enemy maximum health) physical damage to both penetrating and reducing 25% of their armor by for 4 seconds. This enemy is unable to affect you with crowd controls for the duration of the armor shred. Fell the Giants applies on-hit effects.
Cooldown: 100 / 90 / 80 seconds
Range is 250
Stats
Attack Power
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Defense Power
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Ability Power
■■■■■□□□□□
Difficulty
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- Health: 530 – 2060 (440+90*Level)
- Health per 5: 9.6 – 19.8 (9+0.6*Level)
- Mana: 300 – 1065 (255+0.45*Level)
- Mana per 5: 6 – 17,9 (5.3+0.7*Level)
- Attack Damage: 59 – 118.5 (55.5+3.5*Level)
- Ability Power: 0 (no progression)
- Attack Speed: 0,71829 – 1,13122 (0.694+3.5%*Level)
- Armor: 21.5 – 81 (18+3.5*Level)
- Magic Resist: 30 (no progression)
- Movement Speed: 350 (no progression)
- Range: 200 (melee) (no progression)
Appearance:
Yarilin:
A Yordle with blue skin and white hair, which can be seen in the ponytail that goes down the back of her helmet and a little bit over her forehead; she is slightly smaller than other yordles.
Armor:
Something between battle regalia Poppy and little knight Amumu, when it comes to chestplate and arms, but is a little more lightweight and movement-friendly; it has a sturdy metal belt over a leather girdle somewhat adapted for running and jumping and metal greaves over a sturdy leather boots. She dons a green cape.
Yarilin’s Spear:
Thrice longer than Yarilin’s height this deep brown wooden spear has golden adornments and a very clean silvered blade. Structurally speaking it resembles a Partisan. Through long the shaft shows some flexibility when pole-vaulting.
Yarilin’s Helmet:
Slightly bigger than Yarilin’s head this helmet is a bit loose. It protects the entire had, but has the face open in a fat T shape (mostly not covering face).
Spells Animations & Sounds:
Knightly Gratitude:
Yarilin may say “Thank you, oh fine squire” or some other compliments as she gives gold to her savior. 3 gold coins spin around champions that receives gold before merging into him/her.
Dragoon:
Yarilin falls sitting after pole-vaulting in a somewhat clumsy-but-cute way. In addition to the impact sound, a small “ouch” can be heard as she lands on her butt.
Shy Guard:
With spear held straight upward and brought near to body Yarilin stay hugs it with her eyes closed.
Feared Strike:
Yarilin strikes in an arc with a somehow scared scream. While running with the bonus movement from Feared Strike Yarilin will perform a slightly chibi-style run with her arms wide open and without flexing her legs as they move back and forward.
Heroic Deeds:
Pretty traditional dash with spear straight forward and an “Yaaa!” when attacking champions afterwards.
Fell the Giants:
Yarilin strikes with everything she got while turning her head away and screaming. Afterwards she looks back to her target with a brave expression as she returns to battle stance.
Overall Yarilin looks clumsy, cute, girly, scared, dreamer and shows glimpses of bravery
Special animation:
Yarilin helmet is loose and may move with her spells or critical strikes and /laugh command (chance to happen), she immediately shakes her head or use one of her hand to get the helmet straight without increasing the animation time.
/Taunt:
They said I was clumsy back home, but you... oh dear...
/Joke:
Someday I'll have a castle too!... through right now I'd love to afford a fine steed.
Extra:
Skin Suggestion: Ingenious Yarilin de la Bandle City (yup, Don Quixote based skin - portraying that traditional spanish helmet)
Yarilin and the Challenges:
Christmas Cheer:
Knightly Gratitude: She gives gold (that she appears to be saving for a fairy tale style castle

)
Naughty or Nice:
Heroic Deeds: Different effects regarding allies and enemies
Entire Kit: No self centered AoE and no aura.
That big old sack!:
Knightly Gratitude: Uses ammo system "Treasure". Unlike other ammo systems "Treasure" has no cap and no auto-generation, needing to be farmed through acquiring gold.
Gameplay:
Yarilin is a melee Carry/Assassin that specializes in mobility and damage diversion. She has strong damage through spells to back-up her lack of steroids and can strike down damage soakers with ease through "Fell the Giants" without fearing their crowd controls.