Personally, i dont think any of the current anti-tank items (DFG, Blackfire Torch, BoRK)
are good enough to deal with heavy tanks
BoRK only deals 4% in the target's CURRENT health, so it really will scale downward in a fight against a tank. Its a great lifesteal item, but a bad anti-tank item and replacement for the role that Madred's filled.
Blackfire Torch only deals 5% over 2 seconds and it DOSENT stack. Plus, its on an ammo system, in a prolonged fight this item becomes useless for dealing with Tanks
DFG has been nerfed to hell. 15% of the target's current health (+5% per 100 ability power), means you can only use it to initiate and this damage will scale downward by a lot with MS that tank will sure have.
So, how exactly are we meant to deal with Tanks? Like a tank like mundo, speacially after the nerfs to both Morello's evil tome and Executioner's calling, unless you have an ignite there is no way to stop his healing and destroy his ridicoulous amounts of health. and god forbid should he build Mercurial Scimitar, and remove the ignite.
Same question goes to a Volibear, Olaf, Singed or any other tank/Bruiser that benefits from stacking gratuitous amounts of health?