Quote:
Originally Posted by RiotNome
Over the next few patches, we're going to be implementing a series of changes that should address some of the points you've listed.
If all goes well, 1.73 should allow for altar captures to be interrupted temporarily by damage. This will allow ranged champions to stop captures without putting themselves in danger. Note that this will primarily address 1v1 or 1v2 situations in which the "1" feels helpless; in larger teamfights, it'll just mean you have to dedicate one or two players to stop the harassment.
1.74+ will see the removal of speed shrine, replacing it with something to be decided. Additional evolution of altar capture rules and rewards will occur as well. I'm not convinced that there are any small number of changes that can allow wards to be re-introduced, but we are looking into options. Stay tuned 
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Riot Nome,
I really appreciate your response. I have been trying to get a red to reply to a post for a good while, and I 'm really glad you guys are being receptive. To further expand on my point, I have been thinking more about it since I posted and what I've realized is that the altars just take up way too much space on each side of the map. When it comes down to it, all the space devoted to the altars make capturing the altars the focus of the map, not pushing the nexus. It's like the altars are a mini game with in the game, a big distraction. I just think that all that space could be put to better use, i.e. the C buff camps. Additionally, regardless of the other aspects of the game it would make better, my solution would make the map considerably more visually appealing with the addition of the extra walls and brush, filling in that large visual void that the altars currently take up on both sides and more interesting to play overall.
As mentioned in another response, quite a few of the "hardcore" TT players have completely stopped playing the new map. Having some of the best players on the map leave is the opposite of making the map a more competitive place. As you guys mentioned in previous posts, all of these changes that lead to the creation of the new map were directly aimed at stimulating the competitive twisted treeline environment. When the changes you have made force top players to to stop playing, there is definitely something wrong. Please, seriously consider these changes or better yet try them out yourself. As you know, I'm a purest when it comes to 3s game play and I see you were also diamond s2. I think once you try these changes and play test them you will agree that they make the map better overall, and make the new map truly twisted treeline.
I look forward to trying your tweaks to the altars as mentioned in your post. They definitely sound like they will alleviate some of the issues with the altars game play, but in the end the altars will still be there and still be a problem.