Originally Posted by Randolph Carter
Let's say a tank is coming at you with 3000 HP and 50% MR.
4% of 3000 = 120 magic damage on your first hit.
120*.5 = 60 damage after resistance. *.5 = 30 health restore.
This is on your first hit, as the tank's health decreases...
75% HP = 45/22.5
50% HP = 30/15
25% HP = 15/7.5
So yeah, seems pretty weak to me. If it was max health like bloodrazor it might be a decent item.
Your totally wrong. Madreds Magic damage was calculated on the max health of champ. It DID NOT scale down as health decreased. You are also forgetting about the speed boost, AD damage and armor that it provided.
Attack speed is an AD multiplier.. if u are hitting ur opponent twice as fast as he is, u are doing twice as much damage. Seems simple but most people seem to forget that simple fact.
Look at it this way. PD gave a 55% speed boost (before nerf).. but no AD, no Magic Damage and no armor. Madreds gave a 40% speed boost, but gave 40 AD, about 120 Magic Damage (assume a 3000 HP tank) and armor, to protect you.
I take the Mad. Bldrazer over PD every day, and twice on sunday.
Combine it with the old Black Cleaver. That did 55 AD, but more importantly, it gave ARMOR REDUCTION, of 15 X 3, =45 by the third hit.
That combo, Black Cl and Mad Bldrzr, gave u a total of 95 AD, 120 MD, and 25 armor as well as 70% Attack speed bonus.
Infinity Edge, PD combo (before changes) gives u 80 AD and 55% Attack Speed bonus.
You also get critical strike, which Mad and Blk C don't give u. BUT, u get no armor reduction!!!
but a total of 215 combined damaage and armor, with higher attack speed was better combo, IMHO, esp. with the ARMOR REDUCTION.
So, u lose critical strike but do twice the total damage AT A FASTER SPEED. PER HIT, plus the armor protection u get and the armor reduction u give.
anyone who says Mad Bldrazer was a weak item cannot add.