Zor'Gat, The Void Spark
Role: AP Caster
Type : Ranged
Stats:
Damage 51.66 (+3 / per level)
Health 385 (+80 / per level)
Mana 250 (+55 / per level)
Move Speed 340
Armor 12 (+3.5 / per level)
Magic Resist 30 (+0 / per level)
Health Regen 4.5 (+0.55 / per level)
Mana Regen 7 (+0.6 / per level)
Abilities:
Passive : Void Power
Growing ever more powerful, Zor'Gat gains one stack of 'Void Power' for each ability used.
Q : Unnatural Strike
Channeling his dark power through the weaponry of the golem, Zor'Gat is able to shoot forward a beam of energy, dealing magic damage to all enemies in its path.
Damage: 75 / 115 / 155 / 195 / 235 (+0.75 per ability power)
Cost: 65/70/75/80/85 Mana
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Type: Straight Skillshot
Range: 750
Width: 125
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W : Void Smite
Zor'Gat opens a small rift between Runeterra and the Void, letting in a surge of dark energy that deals damage to enemies in the area after a short amount of time.
Damage: 120 / 170 / 220 / 270 / 320 (+1.0 per ability power)
Delay: 1.3 seconds.
Cost: 65/70/75/80/85 Mana
Cooldown: 10 seconds
Type: Target area
Range: 900
AOE diameter: 250
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E : Dark Embrace
Using ancient curses taught to him by the Void, Zor'Gat can embrace a target champion with dark power, lowering or raising their armor and magic resist.
Target Armor and Magic resist: +/- 20/25/30/35/40%
Duration: 4 seconds.
Cost: 65/70/75/80/85 Mana
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Type: Targeted Ally or Enemy champion.
Range: 700
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R : Void Manipulation
Zor'Gat sends out a powerful wave of Void energy with such force that it pushes the target champion away. The energy then stays with him for a while until it then detonates, unleashing magic damage upon nearby enemies dependant on Zor'Gat's Void Power.
Note: This would be castable on both enemies and allies though NOT Zor'Gat himself.
Damage: 300 / 425 / 550 (+1 per ability power)
Push range: 600
Detonation delay: 3 seconds.
Cost: 100 Mana
Cooldown: 120 / 100 / 85 seconds
Type: Target Ally or Enemy champion -> 'Skillshot' to select push direction
Range: 300
Pro-Tip: On a team with good communication, this would allow Zor'Gat to make melee champions without gap-closing kits charge into combat.
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Lore:
Quote:
In times long past, when the physical plane of Runeterra was still untouched by the Void,
ancient rune smiths and artifiers were preparing. They had felt the power, and knew that
something unknown, something powerful, where hidding just out of sight. Magic users had
since the origin of magic seen glimpses of a strange dimension through the rifts that magic
could cause. Even though the holes would seal themselves before anything could come
through, they knew, that someday, the barrier would fall.
An old yordle techmaturgist spent the majority of his lifetime working on a golem, that was
designed to fight whatever excisted behind the dimensional barrier. The golem was nearing
completion when the old yordles health started to deteriorate. When he finaly died, he left
the golem unfinished, and unpowered. Noone could figure out how to finish what the yordle
had started and as a result, the golem was hid away. Ages later, as strange energies started
appearing all over Valoran, a spark of energy appeared. Sentient, yet powerless it searched for
a home. After days of searching it finally came upon a place to stay.
A metal construct hidden away under the ruins of the once great city of Urtistan. It lived in,
and slowly spread through the golem, until it finally had gained enough power and control to get up,
and smash its way out of stone prison. It only had one thing on its mind. To show Valoran the true
power of the Void, and it could think of no better place to do that, than the League of Legends.
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Art:
Splash:

Credit to JonasDeRo and SaeedRamezani on DeviantArt for some of the elements
My justification:
A Void-being might not be the first thing that comes to mind when you think about Christmas and holiday cheer, but I figured that it might be nice with something abit different.. and we really don't have enough Void champions in the game imo

Anyway, as for the ammo system, I wanted to go with something that didn't just build up over time like Teemo's mushrooms etc. So I went with an ability system where he kinda builds up "ammo" with each abillity used and then unleashes it with his ultimate.
I realize this might not be considered an actually ammo system, but to me "ammo" is bascily just a variable number that can be spent.
On the subject of his ultimate; I did originally wanted it to be able to be used on Zor'Gat himself aswell, to give him a "Charge" ability, but with the "No self-centered AOE" I kinda had to strike that.