Originally Posted by Kagami
1. Cause the support to be starved of gold because they have to keep rebuying wards because of you, which face it something riot and a lot of players really wanted to change.
2. Oracles was too unrisky before for it's reward, it was never intended to be an item brought by 5-10 mins mark by junglers and then deny vision ALL game. Which you seem to disagree with, if you want to deny vision all game it is going to have a large opportunity cost compared to minimal one for S2, riot stated they want denial of vision and over warding to come at more costs than they did in S2 (hence sightstone having 2/3 ward limiter).
1) Supports were never starved of gold simply because someone was clearing their wards. Their primary gold income came from innate gp5, gp5 masteries, gp5 runes, gp5 items, occasional creep score, and kills/assists/towers/objectives. Supports being "starved of gold because they have to keep rebuying wards" is a relatively insignificant factor when compared to the combined effect of all these other factors.
2) Your statement that point #1 was something that "riot and a lot of players really wanted to change " is unsupported; at least not in the context of supports being starved of gold due to wards being cleared by the other team. Please substantiate this claim.
3) On the contrary, Oracle's Elixir has always been a high risk item with the POSSIBILITY of a high reward (not guaranteed and not necessarily easy to achieve). Please refer to the first post for a more detailed explanation of why I think Oracle's Elixir is a high risk item; you offered little to no explanation regarding this point. While you did talk about vision denial, you failed to link it to the idea of why Oracle's Elixir is an unrisky item for its reward(s); instead you essentially only mentioned that it needs to have a higher cost.
4) Again, your statement that "[Oracle's Elixir] was never intended to be an item brought by 5-10 mins mark by junglers and then deny vision ALL game" is unsupported. Provide the evidence for this claim. I do not recall Riot ever making this statement either explicitly or implicitly. Denying vision all game is not something that is guaranteed by simply purchasing the item. It requires a high degree of skill from the user (refer to the first post) and a competent team to utilize its benefits. Even then, there is no guarantee that you will deny vision to the opposing team "ALL game"; Oracle's Elixir is likely to be purchased multiple times by various members of a team throughout the course of a single match at the expense of purchasing other items (refer to the first post).
5) I never agreed or disagreed with point #2 (assuming it were true). This is simply you putting words in my mouth; it was never a point I made explicitly or implicitly, hence you cannot infer that I disagree with your statement.