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Originally Posted by Osprii
The innate is quite powerful. I realize it only gains 5% of the MR drain as AP when 5 champions are around and a full 25% with only one champion around, if I understand correctly.
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Not true. It's 5% per champion to a max of 25% when all five are within range. But I'll give you the benefit of the doubt.
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Originally Posted by Osprii
That is not what concerns me. What concerns me is that everyone starts with 30 mr, right? And Fiddle decreases enemy MR by 10. That's it. At level 1, that is about 33% of enemy MR, less than what Helba drains, and he doesn't gain AP from it. At level 18, 10 is waaaaaaay less than 35% of enemy MR, since melee units gain a bit and most people buy MR items. It is ok for Helba's passive to be more powerful than Fiddle's passive at level 18, as long as it is weaker at level 1. I would suggest a 10% MR drain, and gaining 50% of that as MR (from a single champion, or 10% from 5 each) to make it more balanced.
Anyway, it's a super cool idea, despite my critique on the specific balancing. Sorta like the opposite of Galio, making Helba more powerful against MR stackers, conversely.
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Alright. That makes sense. Although I prefer it to be giving extra AP rather then extra MR
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Originally Posted by Osprii
Q: A V is an interesting shape for a basic attack modifier. Any particular reason for it?
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I love the Megaman Battle Network Series. One of the Navi's in Battle Network 6 had a move that was a "V" shaped slash so...Why the hell not.
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Originally Posted by Osprii
The numbers seem quite balanced to me, considering the cooldown, but the cost is high. Nasus has a basic attack modifier with comparable cooldowns and stacking, and it has a cost of 20/25/30/35/40.
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Duly noted.
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Originally Posted by Osprii
W: This is also a solid ability. The AP ratio is highly pushed over to the DoT side of the ability, which may be a slight disincentive for building too much AP beyond a Rylai's and some tanky-ish AP stuff on Helba. 6 seconds is a long time, and Singed deals 210(+90% AP) over 3 seconds and Teemo deals something (+80% AP) over 4 seconds. Most of Teemo's AP is stacked over towards the immediate side of the damage, not the over time side, too. What I'm saying is that I think that 6 seconds is too long of a time, and reduces the effectiveness of this ability, making it slightly underpowered. Sure, Rylai's on this will be a *****, but the damage is so spread out. Maybe only 4 seconds? Anyway, I can't prove what I'm saying outright, so it's your choice.
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Now that you bring it up, 6 seconds is a long time. Malzahar easily has the best DoT and it's only 4 seconds. I'll definitely shorten it a bit.
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Originally Posted by Osprii
E: Well, this is a lot like Cho'gath's rupture, except with a longer cooldown and less of an AP ratio. Oh, and I'm assuming it has no delay, unlike Cho'gath's, which has a .5 second delay or something like that. If there is no delay, it is ok for this to have a smaller AP ratio than Cho'gath's, because it would take less skill to hit and reward crowd control more consistently. However, this has high base damage at level 1. Cho'gath's starts at 80 and ends at 305, I think. 100 is a huge amount of damage, coupled with a knock up. It would make Helba an early game terror.
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Very good eye. I did want to make it somewhat like Cho'gath's knock-up but with less of an AoE, faster attack, and slightly more damaging. But you're right base damage at lvl1 is fairly high.
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Originally Posted by Osprii
R: This is a long channel and a super powerful skill. The reward is ridiculously high, as well, with a 5 second fear. This sounds so difficult to get off that I think there might be one successful ult every other game, and probably only if Helba built tanky and the enemy had no real cc. That's underpowered. However, when Helba did get it off, the enemy would automatically die because Helba could do whatever she wanted while they all ran around for 5 seconds straight. That's overpowered. This combination of super over and underpowered parts makes the ability quite unbalanced. It's a cool sounding skill, the AoE fear on transformation makes it sound really awesome, like a cooler version of Shyvana's ult. To make this viable, my suggestion is to tone down the channel to about 1 or 2 seconds, then tone down the fear to 1/1.5/2 seconds as well as the range to 650 units, and reduce the base damage a bit while increasing the AP ratio to 100%. You can also reduce the cooldown. I guess you wanted this ability to be super powerful and super hard use, but League of Legends is about balance. Play DoTA for a little while and you'll see why. That's why everyone has damage and cooldowns and ranges in the same area, for the most part.
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You should've seen the last ultimate she had...More or less the AP equivalent of Caitlyn's Ult which would be OP as f*ck because it's so much more easier to stack AP as a APC then it is for an ADC to stack AD and still be viable. But all of those changes you suggested are warranted and needed.
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Originally Posted by Osprii
Anyway, solid champion, all of her abilities are conceptually sound and interesting. The numbers may need some more balancing, but I do like Helba overall. The lore is also interesting, if short, and it's cool how it connects to your other champion. Good job.
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Don't look at me...All I did was Copypasta'd Moby the White's lore he/she made. But I'm glad you like her and took the time to read. ^^