Quote:
Originally Posted by Morello
Not really - I mean it's not optimal to have any, but if that's it...wow! That's better than I thought.
Also, I just looked into Nautilus. I think he's actually good - we did let him jungle with a level 1 W - try it!
Some of those are endemic of other problems, and should not be strong for the right reasons - Heimer being one of them. Anything that requires a rework is a victim of their gameplay being fundamentally flawed. This is less balance and more core design.
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I think both yourself and Shedim combined have made a good point and I wonder what you might think about it... Shedim brings up Ezreal and Corki while
you've brought up a conceptual change to Diana.
So Ezreal and Corki have rode the nerf/buff train. Right now Corki is a bit weak but Ezreal is still top dog. Why? Well why isn't Tristana? What is she missing?
The two areas Corki and Ezreal have over Tristana are poke and responsive escapes.
Poke is both characters ability to do damage from range. This assists their mid game as they can contribute while weak. Tristana on the otherhand has to commit to utilize a large portion of her kit and is forced to autoattack before she has the levels to fuel her passive properly. Poke, however, is mostly a numbers game. If Ezreal's level 6 burst from a safe distance was 25% of what it is it wouldn't be a factor.
Responsiveness is what I want to highlight. Adjusting Diana's Q by slowing it is conceptually a change to it's responsiveness. Make it less responsive so it's harder to use and less powerful. We've already seen the reverse in Cho'Gath's Q and how much a little extra responsiveness can strengthen a skill...
Well let's think about it. Tristana clearly has a very unresponsive jump. It's a dash really and one with a decent windup...which provides opponents counter play. Corki also has a dash but a far shorter wind up but his numbers where nerfed and he fell out of use....Ezreal however still has a
blink instead of a dash. It's super responsive, hard to stop, and proper use can cancel things like Blitzcrank's Q....it basically has the inverse of the weaknesses's of Tristana's.
Could Ezreal's kit issue be that his blink is just baseline too powerful? That even with a cooldown hit and damage nerfs elsewhere that it can keep him strong where Corki fell short? That maybe what Ezreal needed was to keep his stronger damage numbers and have his blink's responsiveness reduced? (Longer cast time perhaps)
I suppose the simpler quandary is. What place in balance does responsiveness and ease of use play?