unfortunately tho, elo hell exists, and if you doubt it, plummit your elo to 700 and tell me if you can make it back up to what you call "average".
Heres how I know elo hell exists:
1)90% of my games have 1 person that dies 10 times or more, even if we win. Thats not a problem.
2) I win 80% of the games where there is only 1 kid going heavy negative, I dont carry every game, but I keep the team together and we push on.
3) I had a 33% win rate in season 2. Vastly different from what I just said, heres the deal:
Most games there are at least 2 people going heavy negative, usually 3. Usually all 4 of my teammates believe they are unjustly in ELO Hell. Not hard to imagine why, probably like me, they see all the feeders, and instead of recignising their negative score, they push the blame on others.
This leads to a simple problem, you find a bunch of feeders, with no concept of the game, running around thinking they are better than everyone else, solo pushing, refusing to work as a team because they know better. If a gold player was placing, and had a bunch of games with these people, they can just as easily lose and end up in the lower elo. In fact, now that we have the borders, I see Gold borders in my 1100 elo games ALL the time, and they tell me the same thing, feeders in placement, feeders most games, now their elo will not rise above the 1200 "average" player mark.
That is elo hell, you need to be able to carry a 1200 elo team of feeders to escape it, which would mean you would need to be better than Gold to get out of it. And if you believe 1200 elo to be average, my friend, you are not competitive enough, I concider being at 1200 to be a failure, and im quite frustraited with my inablility to carry the 1200 elo feeders I deal with daily.
Now dont get me wrong, there are plenty of decent players at 1200 elo, but unfortunately there are alot more feeders that had someone from Gold carry them thru games to get 1200 elo. Big problem, because now elo is not a reprisentation of YOUR skill, but rather your LUCK in getting good teammates. I have a simple solution for this problem that noone seems to like, maybe I just dont explain it properly, but here goes:
Calculate your elo loss/gain based on in game stats. eg: your support, your elo is based on: K/A vs Death ratios. you go 0-5-35, you get loss protection because you were in fights, and didnt feed, congratz. Lets say your an ADC and you go, iuno, 12-10-8. 12 kills, bravo, 10 deaths, tisk tisk. but 8 assists, so your ratio is 2:1, not bad. now lets say you go jungle, and your not that great, and you die in alot of ganks... and go i dunno 1-15-10, now you have contributed to 11 kills but died 15 times, you are NOT helpful. so you take a elo hit. This system accomplishes 2 things:
1) make elo represent how you do in matches
2) discourage dying, while not encouraging KS'ing cuz kills/assists have the same value. Less feeders, better games. Feeders drop elo faster, those who dont feed, hold on to their elo better even if they are in elo hell.
let me know what you think, I hope I showed you why elo hell exists and why it is such a big problem.