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Originally Posted by Seiichi
I have yet to see you do anything but insult people and break down ideas. Your not in elo hell, congratz, it must be really easy to sit on your high horse and talk down to us but its totally uncalled for. If you have something to say thats fine, back it up, dont just call me stupid and walk away, tell me why you think im wrong.
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Well I was plat last season, right now im 1400 so that's 500 points down, you might call that elo hell, I call that im playing like garbage now(broke computer in august, need to get my skillz with a z back) have my teammates thrown games hard? Sure, but I could win those games if I was playing like I know I can.
I can back up all my statements, I was a little lazy because I've posted on this topic countless times and I haven't actually saved any of my statements, itd be much easier to copy and paste this and tailor it to a single person, regardless I will do what I can to fit all of why you are wrong into 1 post, as it turns out there is a lot of why you are wrong.
For the record last season I played about 40 games between 400 elo and 1300 last season(this was after I had reached 1900) I lost 2? maybe 3, and I specifically remember all of them I screwed up and could of won, this isn't to say that every game you should win, but the point is even if I lost say 10 games of the 40, then i'm still +20 wins(12.5 elo x 20 = 250 elo gain) even if you lost 15 games you are going up.
So alright.
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1)90% of my games have 1 person that dies 10 times or more, even if we win. Thats not a problem.
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No, this is not a problem, this happens, lower elo people don't have a good grasp of their limits, they get caught, and the opposing team isn't good enough to secure a win with only a 1-3k lead. At higher elos players rarely die 10+ times because a game where a player has the potential to die that much simply wont last long enough for that to happen.
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2) I win 80% of the games where there is only 1 kid going heavy negative, I dont carry every game, but I keep the team together and we push on.
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You don't, I cant do that either, you should read my post as more of an opportunity to learn, I cant carry a player that goes heavy negative 80% of the time, RARELY am I able to do that, I couldn't give you a percentage, but its not near 80%. Yet why am I so much better than you? Instead what I do is I prevent a player from falling that far behind, im taking global objectives to give him gold, im pressuring other areas to force his opponent to roam elsewhere, allowing him time to build up levels and gold. I'm ganking his lane, i'm doing everything I can to keep him strong in the game, neutralizing his opponents snowball as much as possible.
That is the difference between me and you, you're only solution is to try to 'arms race' with the opponent getting fed, there are so many other options, sometimes snowball racing is good, but its not the only solution.
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3) I had a 33% win rate in season 2. Vastly different from what I just said, heres the deal:
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Out of how many games? This right here tells me you didn't play very many games, no matter how bad you are or good you are. The system will attempt to get you as close to 50% as possible, last season I think I ended up around +50 wins, I played roughly 1700 ranked games. I was pretty happy with my +50, but that comes out very close to 50%. I'd be surprised if you played over 200 games.
This is another part of why your understanding of elo hell is flawed, you simply do not have the proper game sample size to deserve an opinion
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That is elo hell, you need to be able to carry a 1200 elo team of feeders to escape it, which would mean you would need to be better than Gold to get out of it. And if you believe 1200 elo to be average, my friend, you are not competitive enough, I concider being at 1200 to be a failure, and im quite frustraited with my inablility to carry the 1200 elo feeders I deal with daily.
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Playing 1700 games last season gives me some ups and downs, ive lost 10 in a row, ive won 10 in a row, ive been trolled by the same player 8 games in a row(mind you this was before you could dodge for free, still am against the free dodges). Its safe to say that I have lost damn near every possible way.
Here's the thing, I noticed that anytime I would get about 200 elo down from where I had been hovering for a bit. I would have such an edge that I would win about 75%-80% of my games, does that mean I'd win every game? No, sometimes i'd still lose even after dropping that far, but i'd win most of my games, it didn't matter what role I played, I was giving my team and edge every single game that the other team didn't have, this includes support, sometimes i'd lose games as support, but id still give my team an edge, so when my teammates got a little advantage, I made it bigger, when both teams were neutral, I gave us an advantage, eventually that edge will work itself out into tangible elo.
This idea that a gold player, and I mean a real gold player, im not talking about someone who touches 1500 with his dick and then drops back down. I'm mean a guy that has played 100 games at least in the 1500 bracket. To suggest he would struggle to get out of 1300, or 1200, is just ignorant.
The system works so well that it causes you to believe in elo hell. You can actually test this yourself, simply drop 500 elo from wherever you are, what you'll notice is you really wont care what your team does, you will just go around and dunk on whoever you want, you might lose a game or 2, but you'll be giving your team such a huge edge every single game that you simply will win tons of games.
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Now dont get me wrong, there are plenty of decent players at 1200 elo, but unfortunately there are alot more feeders that had someone from Gold carry them thru games to get 1200 elo. Big problem, because now elo is not a reprisentation of YOUR skill, but rather your LUCK in getting good teammates.
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Here is a perfect example of you having a fundamental flaw in your game theory thought process. You don't understand what skill is, i'll elaborate for you.
at 1200, and I can safely say all the way until 1600 at least, there are just massive gaps in players skills, they might be good at doing a couple things, csing, general mechanics, awareness, counter picking, roaming, team fighting, I could go on. So when they get into a situation where they are experienced, they will look good, an example would be someone who is great at csing and sits back and farms while his opponent fails at trying to kill him, he's gonna get an edge from out farming, get stronger, and ultimately be a better champion during a fight, they look like they're a great player, they do well and win the game.
But then there are tons of situations where that same player isn't good, perhaps a lane has fallen behind and needs a boost, this great farming guy might not be a great roamer, games where he has to do something other than that 1 or 2 things he's good at, he's not going to win, likewise his opponent that was trying to kill him and failing before, might look really good in a game where his teammates could use a gank.
There are literally hundreds of situations that you have to be prepared for, falling behind, staying ahead, catching up, assisting other lanes, stealing objectives. Handling a counter pick, Abusing a counter pick edge, and if you aren't well versed in one of these and you end up in that situation, your team will be at a serious disadvantage, and everytime you get put in that situation, you have a higher chance of losing until you learn to handle it.
Once you get around 1600, people have started getting more balanced overall for these types of situations, they may only play 1 or 2 lanes, but they can handle those scenarios pretty well. This isn't a magic number or anything, people at 1500 are still balancing, just that 1600's have just a bit more scenarios covered, the same applies to 1700, and onwards, the higher you go, the more scenarios players are able to respond to, as well as the fact that the edges those things can obtain you become smaller and smaller. The highest elos are primarily coming up with strategies to obtain themselves some of the smallest edges you'd ever seen, that's because everyone is prepared for everything else.
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Calculate your elo loss/gain based on in game stats. eg: your support, your elo is based on: K/A vs Death ratios. you go 0-5-35, you get loss protection because you were in fights, and didnt feed, congratz. Lets say your an ADC and you go, iuno, 12-10-8. 12 kills, bravo, 10 deaths, tisk tisk. but 8 assists, so your ratio is 2:1, not bad
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This is where you don't understand intangible actions, intangible actions are things that are vital and necessary to win a game, but they don't actually register on a scoreboard. Simple positioning, adjusting your style to best help your team, warding or not warding, there are tons of things that are really important to winning a game that you should be doing a lot, but they don't contribute to gold gain or anything. Something as simple as pushing a lane quickly, even if you lose 50 gold doing it. But its to deny your opponent 250 gold as well as reset the lane where you need it.
Ultimately what happens is you force sub optimal play, players will hedge their bets of winning the game by doing the actions which award elo, whether its getting good KDA, warding right, whatever you are doing. They wont sacrifice their personal elo because they aren't guaranteed to win if they do these 'worthless' intangible actions, but they will lose their personal elo boost.
Any action that awards elo that is NOT a win or a loss will create sub optimal play, this is simple a game theory fact, you can throw any example, any system, of any game, Chess doesn't award ELO based on how many pieces you take or how fast you win, these things are dependent on individual playstyles, "Performance can't be measured absolutely; it can only be inferred from wins, losses, and draws against other players"(LoL doesn't have draws)
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now lets say you go jungle, and your not that great, and you die in alot of ganks... and go i dunno 1-15-10, now you have contributed to 11 kills but died 15 times, you are NOT helpful. so you take a elo hit.
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I wanted to specifically isolate this part because I had a perfect examplee a day or 2 ago to explain why this is terribly flawed, I was playing Jarvan top, I actually started out real well, going 2-0 in lane. I believe our bot lane was losing a bit. Teamfights began and what I ended up doing every team fight was diving into their team to hit their AP and AD carry(and sometimes support), getting both of them as low as possible, usually around 30% and then I would get killed, I did this because we had an AP Master Yi, he got big enough early, so after they would use everything to kill me, he would pick up a quadra kill at least, I was lucky to pick up 2-3 assists if even that, and he would end up finishing the game around 17-2 compared to my 2-8-7.
Even if you say "well you contributed to more kills than you died so you would still go up" the problem is that neither more or Yi in this situation deserve more elo than the other. He may have got those kills, but if I don't start the fight and get them low, he picks up 0 kills instead of 4, your system actually encourages me to wait for Yi to blow everything to get a couple people low, and then for me to try to clean them up, however I recognize that Yi has a much better skill set to accomplish this, which is why I played the way I did, to win the game. Not to abuse some flawed system, study game theory, you will accept that you can ONLY award elo for wins and losses.
We can sit here all day and you come up with little tweaks to the system, and I poke holes in it, maybe it takes me a little bit to figure out how you could abuse a particular idea of yours, but that's not really the point, you need to understand the theory behind the system, learn to win games more than just trying to get big and killing everyone, this game is all about RELATIVE POWER, to eachother, not every game has to have 200 cs at 20 minutes, sometimes its okay to have lower cs if it comes with the value of your opponent having even lower cs. As you expand your tools to win, you will see your elo go up.
Or you can complain about the fact that you are so good, post some replays and i'll show you what edges you missed out on, and how you could have contributed more and possibly won.