I'm going to try to make this easy to point out, yet in depth enough so that everyone knows what I'm talking about. Also, I will be posting this on the General Discussion Forums, because things get around quicker there most of the time.
Oracle's Elixir. 400g. Gives you true vision for 5 minutes, or until your champion dies.
Why did this change happen? Ward clearing/Teemo Mushroom hunting/Invisible anything hunting has become a huge pain in the ass this season. New items have brought out many new choices in build paths, which I for one am happy for, let's get that straight.
However, due to lack of insight or maybe just an oversight, wards are extremely overpowered as of now. I never thought I'd say that.
The Sightstone/Ruby Sightstone. We have all ran across this item once or twice in games. It's free wards that are refreshable and interchangeable. As a bot lane support, the faster you get this item, the "normal wards" you need to buy. Which is good, it opens up gold for supports. What's bad about this is what these wards do when they are hunted/killed. They only give a measly 10 gold. With junglers looking to gank more than farm their jungle, these easy and cheap wards force the enemy team to spend extra money on pink wards that'll just be rendered useless due to the Sightstone holder being able to just push wards around it, yet still gain a vision advantage. Or worse, they'll have to spend 400 gold to kill a 10 gold ward that'll never really leave. It'll just get replaced in seconds after the jungler leaves. And if the jungler keeps coming back for that same useless ward, the other team knows he/she is camping one lane, and can gain an advantage of always knowing the enemy roamer is in one spot trying to help one lane. This leads to easy counterjungling, lanes not having help in clutch moments, and eventually loss of game.
However, the problem with Oracles being so weak and the Sightstone being so damn good isn't the only issue.
Teemo.
Noxious Traps.
They are everywhere. And a smart Teemo with a smart team will know that if the enemy goes around killing the traps, they have blown gold on oracles. Which only lasts 5 minutes or until they die. Solution? Go kill the hell out of them. Also, pink wards don't do anything for Noxious Traps unless it's still the laning phase, or objective-getting time like Baron or Dragon. It become harder and harder to keep your jungle/lanes/area of control under control when there are just litters of traps everywhere. And THEY give vision for a few good seconds when stepped on, already provide Teemo and his team with its vision, deal damn heavy damage (Liandry's Torment + Any other AP items), and slow your movement speed.
Hunting these stupid things just becomes too much to handle. Either you spend all your gold clearing an infinite supply of mushrooms or you let teemo have his way and cover the map with them.
Okay, so what does this small wall of text have to do with anything? Oracles Elixir. Could we do something with it so purchasing it feels like it'll have a real impact when needed?
Perhaps make it "True vision for 5 minutes, dying won't remove it, yet still runs your timer out?"
Or lower this cost so it matches the other one from Dominion, make it 250-300 gold so it feels less punishing?
Or with the Sightstone/Ruby Sightstone being the cornerstone of every support build from Alistar to Zyra, can we cheapen the cost of pink wards?
That's all I've got for now, I'm going to bed, hopefully this thread will gain some attention in a few minutes. If you've read all the way to here, thank you for reading, hopefully I have been thorough.