Originally Posted by ricklessabandon
eh, i'm not convinced that rushing liandry's is a great idea—i'd rather put the 1415g towards other things until its best case of 1.67% current health every 0.5 seconds is better than my champion's natural scaling (that is often more reliable) and other actives/passives i want in my build.
i still think the passive good, but i haven't seen a situation in which liandry's rush was the best call.
Well one case is certainly Teemo-- the item is one reason for his sudden spike in power.
Don't just consider one instance of the effect being applied: Liandry's adds sustained damage scaling off your opponents' health.
(Edit for clarity: So basically, as your opponents get stronger, so do you proportionally.
It's also a constant presence in addition
to the AP the item provides: net cost of the passive is about 446.25 gold.
And will trigger off any spell damage, no matter how minor-- relevant for mana-restrained poking.)
That steady burn-down style of effect is a very big reason Brand kills people effectively. Over the course of the engagement, the damage adds up significantly.
There's also the psychological factor of opponents miscalculating how much damage you can do to them, which additional DoTs have a tendency to do.
As well, it's not as if you're spending 1415 exclusively for that passive.