Quote:
Originally Posted by konfetarius
You see, that's where the problem is. If your team can't do the revive zerging while they can, somewhere, somehow, your team didn't get "unfairly screwed by a bull**** spell," your team screwed up in the first place by wasting your revives. Your team mismanaged the strategic resource that is a 9 minute cooldown spell and is paying for it.
If you are in a situation where enemy has significantly more revives than you ready and you are 1 capping action away from losing the game, you aren't winning or outplaying anything in the first place. You've made the bad plays earlier in the game and are losing as a consequence of those bad plays by not having a revive ready to counter their revive zerg.
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You still don't get it do you. Let me put it as simple as possible:
Death should have an impact.
Revive negates that impact.
This becomes ever more important as the scores get closer to 0.
That is why revive is bad. If you lose an important fight at any point in the game, and on any point on the map, you deserve to be punished for it ( On SR people can go for towers, dragon, baron etc, on DOM that should translate to a tower cap). The victor should reap the benefits of said fight, which might be the objective, map control etc.
Revive prevents this from happening, by allowing the team that lost that fight (for whatever reason, whether it was their fault or someone lagged out or they just got outplayed - it doesn't matter) to effectively erase that mistake and come flooding back (in force) to either set the scales back at 0 (if the point is neutral) or maintain their advantage (if the point is theirs) even thought they DON'T deserve it. (because they lost the fight)
You come back with the same answer of "both teams have access to it" which is no excuse for it's existence, why should it be mandatory for this to occur in the game?. Nobody should have access to it, as it would make death have more meaning and impact.
Team A loses windmill to Team B.
Team A blows revive and returns to windmill to pick off the injured Team B.
Team B blows revive to return to windmill to engage Team A AGAIN (who by this time either have the tower or all of Team B's important champion spells are on CD putting them at a severe disadvantage because of 1 stupid summoner spell).
This time, Team A wins (because of revive, and only because of revive), Team B is now dead for 15 secs and has lost map control.
In what universe is that even remotely fair? If you lose a fight, you deserve to be punished for it. Revive is basically a do-over button.
Revive lets you erase this bad fight and retain your position even though you don't deserve it, because all you did was hit 1 button to undo a bad fight, that was your fault for not winning in the first place.