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I absolutely love Ashe, have been using her since the tutorial, and so far have been doing pretty well with her. I have died 9 times in my last 9 games (most of them avoidable).. all victories. And I tend to get a lot of buddy requests after games. However, I'm only a L13 summoner at the moment (and being paired with people several levels beyond me for some reason) so take what I say as you will but I don't see any reason thus far why my build/style won't serve me well through L30.
I think there are a lot of misconceptions about her (likely I have my own) and guides I read are full of contradiction. In fact, even in the OP (as many guides) there is no mention of Hawkshot's passive. Ashe is self-feeding and if you capitalize on this you end up with a massive lead in gold for endgame items which in turns significantly helps your team reach victory. Rushing Avarice Blade into Statikk Shiv works awesome for me and I get it very early in laning yet the last guide I read responded to a comment to this effect simply with "No.", which is rather unfortunate, imo. People are generally too focused on champion matchups in laning and I tend to take whatever lane I'm in rather than lose it despite not focusing on killing the opposing champs. I attribute this largely to careful zoning and stomping on opposing aggression. Her speed is rarely an issue as I start with the initial boots and by midgame have the +15 enchanted Ionian boots and other movement speed items. I also don't have to waste valuable laning gold on excessive amounts of health potions. This focus on champion matchups pushes people to take Frost Shot over Hawkshot early on but this is counter to your role. You need to get gold early so that you are more effective in team fighting later. Attacking champions in the lane should be done only incidentally but at every opportunity. Be satisfied with small gains (such as forcing them to heal instead of gain xp/gold) rather than getting out of position and suddenly feeling slow and squishy. Ashe is very durable and fast enough if you maintain your positioning. If you do lose a lane in a slow retreat, it's generally not the end of the world because you got what you needed out of the laning phase and didn't feed the enemy. Now you're ready to push with your team where required. Her ulti is bloody amazing for team fights, random opportunity kills, and evasion all. Ashe needs to cap cooldown reduction but I suspect this is generally overlooked for AD and defenses. I used to get defenses when I was first learning Ashe but they don't help enough when you're out of position and they don't help your team offensively when you're safely in position. I also take exception to summoner spells selected by most guides. I was looking forward to L12 for so long to get Flash until I realized I rarely had need of it for evasion and few times where it would be helpful in chasing someone down. I don't think it's bad, but I find Barrier more generally helpful to me. Heal/Clarity? No - use B. Ghost? No - stay in position and be happy with small gains. Teleport should be a required spell.. Ashe needs to be globally mobile - she's meant to carry the team, not a lane. Barrier (with good positioning) is generally useful for fending off bursts and occasional mistakes. I get a lot of kills, but generally more assists. I wear the assists as a badge of honour and confirmation that I'm fulfilling my role. As I keep telling people in game, there are no kill steals in a team game (though it would be nice if folk know the investment/benefits of helping their carry feed while laning by backing off of last hits when they can). Anyway, I pick Ashe because she fits my play style and is able to contribute very well to a team victory. Can't really speak for others. Sorry for the rambling. ![]() |
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