Quote:
Originally Posted by Machii
How do mr and health regen grant bruisers kills? In that brief window between an apc's first and second kit rotation, you better have enough dps to kill them. FON is just too expensive, considering you also need an additional health item on top of it to really get the most out of it.
And if you know how to tank, you know the scaling value of actual health with resistances. Health regen just does not scale into the end game period.
I will say FON was viable only if your opponents were stacking health% on hit...
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I never said MR and HP regen help bruisers. I said they help tanks. And I am well aware of scaling with health and resistance, that is what Warmogs, Raduins, and Sunfire cape are for. Your argument is that you need health to combine with FoN, well, no duh... You still have 4 item slots ON TOP of FoN. FoN, Sunfire cape, Warmog's, Raduins, and Merc Treads. Gives you all the HP you need for the scaling and % hp regen on FoN. AND you have another item slot open for specific counters. Even with the old items, Warmogs was 920 without stacks, Raduins= 350, Sunfire Cape= 450. So, 920+350+450=1720. With, say Mao as an example, a base HP of 2041. 1720+2041=3761. FoN gave .35% of max hp per second. 3761*.0035~13 per second or 65hp5. Doesnt seem like much, but combined with the base of Warmogs at 30hp5 and Mao's 23. That is 118. or almost 60 hp per second. Tanks are IDEAL for those after team fight pushes with FoN. Team fight ends, most have to go b to heal. But with 60hp per second you no longer need to worry about that. You argument is based ENTIRELY around the fighting itself. You are not considering the out of combat advantages.