Quote:
Originally Posted by abcchef
Playing top as a beefy melee champ I tend to have extremely difficult games when they send anyone with good range at me. I either have to stand back and get no cs, or go in and take pot shots from them. My damage is not bursty enough at that level to really force caution on their part.
How can I handle these situations with success.
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Basically, don't get counterpicked. Someone with ranged is designed to counterpick a champ that has no way to deal with ranged. If you had a gapcloser you could dash in on them whenever they tried to poke you down, but without one they're just going to kill you.
In general:
Melees with gapclosers/dashes/pulls > ranged/poke-heavy champs.
Melees without gapclosers/dashes/pulls > melees with gapclosers/dashes/pulls
Ranged/poke-heavy champs > melees without gapclosers/dashes/pulls
Mobile melees tend to have enough burst to zone squishy ranged champs. Immobile melees tend to have strong burst and high sustained damage to compensate for their lack of mobility, and so can counter-engage when mobile melees go in on them. Ranged champs can safely harass immobile melees without giving them much chance to respond.
There are several exceptions (Yorick is ranged/poke heavy but just beats everyone anyways, while Renekton is just so mobile and deals so little damage he's more like a ranged champ than a melee with a gapcloser), but that's the general rule.
Quote:
Originally Posted by abcchef
The two I usually use are jax and shen.
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The fact that you're losing to ranged champs as Jax and Shen either means you're getting outplayed badly and don't know how to use your champion nearly as well as your opponent or their range is so insanely long that it beats Jax and Shen (which is fairly uncommon).
Sorry to sound callous or rude but that's just the way it is. Even though they have a range advantage you can mitigate it by dashing in on them. Only people likely to still beat you if you go in on them are the manaless mages you see go top a lot, like Vladimir or Kennen. The trick is, you can usually win the lane if you play aggressively fairly early against mages before they get their burst damage going. If you let them hit 6 too easily you'll be at a disadvantage the rest of the laning phase.