Hi Aregionius,
I am unsure whether or not i want to post my netalyzer results because they contain IP information. However, the only part that is not colored green contains this info:
Quote:
Network buffer measurements (?): Uplink 700 ms, Downlink 690 ms –
We estimate your uplink as having 700 msec of buffering. This level can in some situations prove somewhat high, and you may experience degraded performance when performing interactive tasks such as web-surfing while simultaneously conducting large uploads. Real-time applications, such as games or audio chat, may also work poorly when conducting large uploads at the same time.
We estimate your downlink as having 690 msec of buffering. This level can in some situations prove somewhat high, and you may experience degraded performance when performing interactive tasks such as web-surfing while simultaneously conducting large downloads. Real-time applications, such as games or audio chat, may also work poorly when conducting large downloads at the same time.
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I live in an extremely rural area where my options are dial-up, satellite, or unwired internet(unwiredbb.com). The last one is the only one that supports high-speed gaming and actually works to have a low latency, something satellite salesmen seem to know nothing about on the phone. It was always my understanding that "buffer" only applied when dealing with downloading or other high bandwidth applications while playing(multi-tasking) which is something i avoid 90% of the time because i know my internet cannot handle it and it will be nothing but frustration.
What i'm trying to say is i don't play LoL when others are using the internet which means i play really early or rather late. I have disabled my router and plugged directly into the modem to ensure i am the only one on my network. The problem persists while no other programs are running and no other traffic is on my network. During champion loading screens my ping spikes from 35-60 to 999, i am quite certain it would go higher if the loading screen supported 4 digit numbers, then drops back down to 35-60 quite fast.
This game worked fine until about 4 weeks ago, other high speed games still work fine including first person shooters which generally require less latency than a game like this to compete.
Re-installs and repair do not fix the problem. While i can vaguely understand the complex nature of gaming on the internet, what do you recommend i do?