First off, I just read the ENTIRE thread. That out of the way, some thoughts:
Of queing systems, it would appear that RBQ's are strictly better than lane-based ques, in that they better preserve the flexibility of "covering the bases" and avoid the problems of nobody queing for support *better* than LBQ's. That being said... In the interest of preserving the "creativity", perhaps better than a RBQ system would be a "Composition-based system". Instead of queing for top and mid, people can rank que preferences for "Bruiser", "Jungler", "AP Carry", "AD Carry", or "Support"... This seems like roles, but it isn't--not quite. Because it is a "checklist ranking" type system, it can allow the matchmaking system to "weight" having one person from each role, and ass time goes on reduce the "weight" for whatever role is least-populated in the matchmaking system at that time. If it isin no way visible to other players, or enforceable by any kind of way, then hopefully it will reduce the commonality of four people whose first choice is mid being in the same game.
As for que times: Que times will increase no matter how you do any type of role selection or weighting, but I believe most people would like to have the longer que in exchange for being less likely to end up in their two or three least-favorite roles. However, there are two ways to implement such ques: A single-que system, or a split-que system. A single-que system is easily argued against because regardless, it will stiffle creativity somewhat. A split que system would necessarily HAVE to pair teams from each que against each other to preserve integrity of the elo system. My suggestion of a ranking of preffered roles TEAM COMPOSITION-wise however could be implemented on a single-que more easily, and is more adjustable to varying meta over time because anyone who watched season 1 at all understands that regardless of exact laning or farming, teams MUST have a variety of roles to consistently succeed--a 5 adc team used to be popular. 5 AP carries will never all get farmed in a reasonable time-frame, especially splitting lane cs. Whether it's a trio-mid that splits off into a roaming support and jungler early on with two solo laners or an ADC mid and a support/apc bot lane, most of the winning teams have pretty much always had a spread of ROLES.
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