Quote:
Originally Posted by Tristyric
Sounds like you haven't played her at all. Counter arguments should contain at least some relevant information or experience, not just speculation and/or conjecture based on your personal opinion of the topic.
There are plenty of champions that are not forced to use their ultimate in this pristine perfect scenario you are dreaming up but they don't get so heavily punished for it. In that case we should riot simply set all offensive champion ultimate to not inflict fatal damage on enemy champions? Then everyone would be forced into these optimum situations that are so common in a consistently changing game environment and not just champions that you aren't fond of. Non-lethal death lotus sounds fantastic to me ;p
That aside this optimum situation you describe is only really holds merit in a 1v1 scenario and likely a gank at that. In reality however The 1v1 scenario becomes less and less likely the further on your round goes. Team fights of varying sizes far outnumber the individual pick offs in mid-late game compared to the early- early-mid game. That is where this ult is suffering the most. In any situation where you are not present at the start of the fight" and "your ult is not ready to go" there is absolutely no reason to bother using your ultimate. Eve can still win in a gank the problem lies in those moments where your not present at the onset of the battle. the longer it takes you to reach the fight the more diminished the effectiveness of her ult, up to a point where it can be nigh unusable.
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I have played Eve some, not a ton, you're right about that. I prefer other champs over assassins, but I know the champ well enough.
My point was the OP complaining about optimal usage of an ability, and that using an ability which slows your target and gives a shield to finish someone, is not optimal usage.
The ult was designed to be used as an initiate, or at the very least, early enough in the fight to take advantage of the shield and slow. NOT as an execute where you gain nothing from 2/3 of the abilities effects.
For the record, the OP was also talking about 1v1 scenarios, which is why I didn't mention team fights. I'm mostly playing devil's advocate, and pointing out the fact that to complain about the optimal usage of an ability which wasn't being used optimally in the first place, is ridiculous.
As far as flash goes, complaining about an escape doing it's job effectively is equally ridiculous.