Originally Posted by Jonheath291
This is what I have the issue with.
Nerf the range, okay. You shouldn't be able to start attacking people before they can see you I perfectly understand that.
Nerf the cooldown. Again, fine. For how effective it WAS this is warranted.
Nerf the damage. This is the worst thing ever. It makes eve HAVE TO INITIATE otherwise her damage falls off. The thing is, she's a squishy assassin, not a fricken tank. She initiates, sure her damage is fine, but then she gets focused by the entire fricken team and dies in seconds. She can't GET to the enemy carries because the enemy team keeps her from them and annihilate her.
Eve WAS great at being able to enter a team fight After skills were blown (Malphite ult, Amumu ult, Blitz ult for some examples) and peel people off because her ult actually did damage. This isn't a matter of skill, this is a state of her playstyle and they just screwed her over hard.
That's the goddamn point
did you watch the patch preview? Evelynn's ultimate is meant
to be an initiation skill, that's why it gives a ****ing shield. Evelynn's most effective use in a teamfight (once the enemy team is grouped and catching a squishy out of position isn't an option) Is to run in with W (from just out of sight range) ulti onto as many enemies as possible (as long as you still hit the carry) and then ravage/q the carry to death, then escape with W. With the shield on your ult (the thing that defined the ult as an initiation skill even before the nerf to the damage) you should be able to get out with most of your HP, especially if you're smart and pick up Zonya's and Abyssal Scepter (Armor/MR are super cost effective on Eve because of that shield). Your team should follow you into the initiation, trusting you to take out at least one carry while they fight, and once your E and W cooldowns are back up you wrap around and come back into the fight. If you're really lucky the enemy team will try to chase you when you W away, and your team can just pick them off while they're spread. Eve's ult was meant to be initiation from the start, not an execute, and they nerfed its damage to establish a pattern that will help people improve their play. Holding your ult on Eve is NOT the right move in most cases, casting it at the start of a fight makes the most use of the shield and the slow, and now that it's also an effect on the damage you aren't rewarded for using it wrong.