Quote:
Originally Posted by Void22
Interesting. Very interesting. I like his lore,gives him a solid connection to Viktor and is a pretty good read.
His Q seems to be a fine idea conceptually but, the stacking on the omega upgrade is really too much. You might want to tone it down a bit.
His W is a fair defensive ability; all seems fine there.
His E seems fine but, I don't really see how this fits in with his kit.
R is a solid ability; I like it. Heck, I like anything with Gravitational Singularity in it's name.
All in all a pretty good champ, just needs a few tweaks. Also if you could find the time to look at my champion and tell me what you think I would be grateful. Good luck in the contest. http://na.leagueoflegends.com/board/...ghlight=cambio
|
Thanks for the review!
Lore: It used to be a bit different, but I read these great tips by Moby the White that made me totally rethink my process. I have him to thank for opening my eyes a bit on how to make a good lore. I'm glad you think it's interesting!
Q: It does have high scaling, but only because it's his main attack and only real ranged attack. The rest of his abilities don't scale very well for a typical AP build, so this is to at least make him a threat. Besides, it's also skillshot and only hits a single target; think Ezreal Mystic Shot.
The last two points are these; if He's invested into the Omega Upgrade for Q, the player deserves to have a powerful skill; using your upgrade here means you're intending on a damage build, and will lose the opportunity to upgrade something else to Omega. The way it works is you can have 2 Abilities Omega, 2 Beta, OR 3 Omega Abilities and one Alpha, (The base ability). A lot of juicy upgrades are all on the Beta Upgrades, however, so there's a lost of risk and reward to choose from. The second thing is unless he has near-max CDR, he won't get much of the 10% Damage increase on his Q. He uses it, it lasts for five seconds, but the cooldown on his Q is 8 at max rank. So he won't get off any bonus damage himself unless he's in melee range, where the rest of his abilities take effect. I made it mostly because I wanted to give him more utility for his intended role; AP-Bruiser-Tank. This is so that while he won't get use out of it, his team will. Maybe it could use some adjusting, but keep in mind this is all speculative anyway; only with Real Playtesting can you actually get a true grasp of numbers.
W: Glad you find this skill pretty decent. It was a lot stronger, if you read the changelog, but I feel like I did pretty good in lowering it's overall power.
E: The use of this ability is a Gap Closer. You want Genesis up in the frontlines, and this is the skill that will get him there. It acts as a useful CC he can use should he reach the target, so he has more team utility. This is one of his most important abilities for a typical Genesis game, because it's his main initiate move.
R: I like the name too xD. I honestly had a lot of fun making upgrade names for all the abilities.
Thanks again for the review, I'll check out your champion and give you my thoughts within a day or two.