Quote:
Originally Posted by Xypherous
Yes, this is true - however, runes are something we're much much more careful about touching because players have significant investment into their rune sets as is. If we have to do rune adjustments we will - but it's something that we want to traditionally be very cautious about as there's a lot more potential for disruption here than anywhere else.
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I've always felt that game mechanics like LoL's Runes and Masteries interfere with balance. I'm okay with Masteries but Runes I've always disliked. It seems a shame to me that Armor Yellow and MR Blues are so potent.
I think part of the issue is that Runes are an "unfinishable" IP sink so diversity in which ones are good hurts players. Makes me wonder what a world where Riot massively adjusts how much stats Runes give and drops IP costs by 66%.
Though if I'm honest I'd also like to see Runes combined into a single Mark, Glyph, Quint, and Seal. Runepages generally involve a lot of a single one anyway. Lower variability is easier to work with design wise. I suppose a 1:3 Ratio might work better with 3 Marks, Glyphs, and Seals alongside 1 Quint.
Then I think about how it would impact Free2Play monetization in the form of IP boost. Which becomes a giant tangled ball of thorns.