Originally Posted by Xypherous
Yes, this is true - however, runes are something we're much much more careful about touching because players have significant investment into their rune sets as is. If we have to do rune adjustments we will - but it's something that we want to traditionally be very cautious about as there's a lot more potential for disruption here than anywhere else.
I've always felt that game mechanics like LoL's Runes and Masteries interfere with balance. I'm okay with Masteries but Runes I've always disliked. It seems a shame to me that Armor Yellow and MR Blues are so potent.
I think part of the issue is that Runes are an "unfinishable" IP sink so diversity in which ones are good hurts players. Makes me wonder what a world where Riot massively adjusts how much stats Runes give and drops IP costs by 66%.
Though if I'm honest I'd also like to see Runes combined into a single Mark, Glyph, Quint, and Seal. Runepages generally involve a lot of a single one anyway. Lower variability is easier to work with design wise. I suppose a 1:3 Ratio might work better with 3 Marks, Glyphs, and Seals alongside 1 Quint.
Then I think about how it would impact Free2Play monetization in the form of IP boost. Which becomes a giant tangled ball of thorns.