Quote:
Originally Posted by hashinshin
I always thought the weakness to defenses was that offense out scaled defense.
But I guess LoL has to reinvent the wheel again just to show that they're not like DotA, and therefore create more problems than even DotA managed to create.
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This is called "carrying". It's working as intended...eventually. The problem was that the time frame got ridiculous in S3. If you want to compare with Dota, what's the average length of a game of LoL versus that of a Dota game? It's shorter, so carries should probably come online earlier in LoL.
Quote:
Originally Posted by hashinshin
For example, a hard counter to a ranged army in WH40k is not a unit immune to ranged damage (though god knows they've probably created one of those already) but rather a unit that can move and charge 24+ inches.
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Isn't this the exact same in LoL? I mean, how many champs in favor atm have gapclosers longer than every ADC's AA range (except twitch ult)? Akali, Vi, Diana, Elise, KZ, J4... I'm sure I'm forgetting some. What's the counter to "melee" when it's no longer shorter-ranged than the ranged champ? Don't bring up the ranged champs' gapclosers either - all but Elise in the above list have additional gapclosers to deal with that.