Quote:
Originally Posted by Zileas
SCAD is a great school. You will certainly learn useful things there.
That being said, I would have a high degree of confidence that they can teach you art effectively. They may or may not be as strong as game mechanics, game systems, and other topics you would traditionally consider game design. I took a look at their web page, and it seems like they are trying to educate in these areas. That being said, I've yet to meet a SCAD graduate who was awesome at these things, while I've met many that are awesome at art. But, this may be a recent program change, and thus, I've been unable to meet graduates.I certainly would consider someone with this sort of degree from SCAD who applied here to an entry level design role, in terms of checking out their CL in detail, and if it looks aligned to our needs, possibly giving them a first round set of tests.
In general, I would take any game design degree's ability to teach you game design with a grain of salt. Software engineering and art and UI design are areas where you can more reliably get good training from good schools. It is of course possible to get a good game design background, but, again, I've not seen a lot of this yet. Developing great critical thinking skills, and building games, are the most reliable ways to become a good game designer that have been demonstrated consistently. There may eventually be programs that do this very reliably. They may exist now. I don't know.
What I do know is that top schools with these sorts of programs, like SCAD, USC, etc will give you a solid education regardless of if you have a game design degree program or not.
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Mildly off-topic (sorry!), but out of curiosity, what kind of stuff do the entry level Game Design/Content Design dudes do? I've never really been able to get a straight answer out of any reds, and you're probably the best dude to ask about this stuff.
(Mostly asking this stuff because most of my design experience is in d
ocumentation and design theory--going to spend the next few months or so getting acquainted with the SC2 mod system and then branch off into other engines once I've got my bearings, to better round myself off and provide a more practical asset to my repertoire, but I'm not sure if this is enough. I have no real experience with coding languages outside of a summer course in HTML, and I'm not sure how code-heavy the Associate Game/Content Designer position is.)