Originally Posted by Yeroban
While you're talking about end game stats, and giving supports more recognition, may I ask you why there hasn't been a "damage shielded" stat considering the amount of shields now available via items or champion kits? Would it be hard to code or distinguish using the current system? I assume it's been considered before. Any info would be appreciated.
I'll take a look, but no promises here. This could be a deep rabbit hole.
Originally Posted by Sim Sou Eu
- Green Wards placed;
- Pink Wards placed;
- Wards destroyed;
- Time of effective warding (time that enemies spent under your wards' vision);
- Item activations;
- Potions consumed;
- Damage shielded;
- Time spent cc'd;
- CC time inflicted.
- Total Wards placed;
- Total Wards killed;
- Total Baron Nashor kills;
- Total Dragon kills;
- Total Ancient Golem kills;
- Total Elder Lizard kills.
On another note, the Pickpocket buff in-game should show how much gold you have done by using that mastery. Oh, and make gp10 items count the gold you make from them only when you actually start getting gold from them (sry for the OCD).
This is an awesome list. Concise, effective and actionable.
Time of effective warding is too vague to track to everyone's satisfaction.
I'll see how far I get through this list before I run out of time (or willpower).
Originally Posted by Fathomful
Maybe already said before but:
Green wards purchased
Pink wards purchased
Total gold spent on wards (sightstone + total wards)
Objectives warded (Baron/Dragon/Buff Camps)
Thanks for starting work on this, very excited.
K. Just finished tracking gold spent and recieved from wards and ward killing.
Might be able to do "enemies revealed when you dropped the ward" as a one-time pulse. Do the same thing for Clairvoyance. No promises on that one.