Quote:
Originally Posted by Lyte
1) Vote Kick | Players want the ability to vote kick toxic players from Champ Select.
2) WoW Dungeon Finder | Players want the ability to queue up for a particular role like “Healer” and “DPS” and placed into a Champ Select with a team
3) Prisoner’s Island | Players want matchmaking to pair toxic players with toxic players, and positive players with positive players.
What are some pros and cons to these ideas? Would they work for League?
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1)
Vote Kick
Pros: Will be able to eliminate that one toxic player from the game
Cons: In reality, i think this won't help a lot because toxic players will now be aware that there is a vote kick option thus will stay quiet or pretend to agree w/ other players in pre-game lobby but troll in-game. Another problem is that this might not solve the conflict problem because it's usually two people fighting over a role so the other three players are left to either 1) make a judgment call 2) leave them alone which might instill bitterness inside both players during in-game
EDIT: oh and 4 players might kick a player for choosing an unconventional champion because it doesn't seem favorable with the current team composition or b/c of the fact that their picked champ is not "strong"
2)
WoW Dungeon Finder
Pros: People get to play what role they want
Cons: What defines are particular role? Some champions when released, are being played totally different from what they were supposed to be. Also, this system discourages invention of new team comps / lane swaps. so it's basically an unchanging meta.
3)
Prisoners Island
Pros: players are not forced to play w/ toxic players
Cons: Where do you draw the line? Some players can have a bad day. How will players who truly want to reform themselves get back to playing with positive players when they are w/ 9 other toxic players every game? How do you expect them to be positive in that scenario?