Originally Posted by Lyte
1) Vote Kick | Players want the ability to vote kick toxic players from Champ Select.
2) WoW Dungeon Finder | Players want the ability to queue up for a particular role like “Healer” and “DPS” and placed into a Champ Select with a team
3) Prisoner’s Island | Players want matchmaking to pair toxic players with toxic players, and positive players with positive players.
What are some pros and cons to these ideas? Would they work for League?
1) Vote Kick
: Will be able to eliminate that one toxic player from the game
: In reality, i think this won't help a lot because toxic players will now be aware that there is a vote kick option thus will stay quiet or pretend to agree w/ other players in pre-game lobby but troll in-game. Another problem is that this might not solve the conflict problem because it's usually two people fighting over a role so the other three players are left to either 1) make a judgment call 2) leave them alone which might instill bitterness inside both players during in-game
oh and 4 players might kick a player for choosing an unconventional champion because it doesn't seem favorable with the current team composition or b/c of the fact that their picked champ is not "strong"
2) WoW Dungeon Finder
People get to play what role they want
What defines are particular role? Some champions when released, are being played totally different from what they were supposed to be. Also, this system discourages invention of new team comps / lane swaps. so it's basically an unchanging meta.
3) Prisoners Island
players are not forced to play w/ toxic players
Where do you draw the line? Some players can have a bad day. How will players who truly want to reform themselves get back to playing with positive players when they are w/ 9 other toxic players every game? How do you expect them to be positive in that scenario?