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Zac's passive needs to be somehow improved

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Eternus Situs ?? Junior Member
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03-20-2013

Anyone know if blobs arent supposed to appear if you dont hit anything with your abilities? at the moment, if you use your q and you dont hit anything, then you dont get a passive blob. is that supposed to happen?

 
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Penkanuin ?? Junior Member
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03-21-2013

Quote:
Originally Posted by Eternus Situs View Post
Anyone know if blobs arent supposed to appear if you dont hit anything with your abilities? at the moment, if you use your q and you dont hit anything, then you dont get a passive blob. is that supposed to happen?
Yeah, you don't get a blob if you don't hit anything with any of his abilities.

 
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CeriumX ?? Junior Member
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03-21-2013

i s there anyway to make the blobs a little more visibly indicative of how much longer they have till despawn? Currently I can't see any way to identify which blobs are older then the other (like if i do a full combo and dmg before collecting blobs)

Some sort of visual indication of how much longer a blob will be of this world would be nice.

 
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Avatarofdespair ?? Senior Member
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03-21-2013

I really think the blobs moving slowly towards Zac would be the biggest/best change and would fit with his passive. Since his blobs reform and since at max Zac respawns at 50% hp it sucks. If his blobs lasted longer and moved faster towards him while he was dead (each one reaching him increasing the hp he spawns with) that would be a fun change. His revive takes and amazingly long 8 seconds for only 50% at max only a much longer cd that aniva egg. Please add some power to it please.

 
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Teufelnacht ?? Member
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03-21-2013

Quote:
Originally Posted by subninja View Post
To clarify my post slightly, the pieces will tend to spawn more favorably towards Zac. In jungle and when in lane (alone) they'll tend to spawn VERY close. These changes should be out on PBE sometime in the next few days.
Wait, wait. You fixed them in lane and jungle but not in the situations that were actually a problem?

I don't mind running around the wolf den like an idiot for free health. I do mind killing myself in a team fight because I can't run around like an idiot. Until you let him actually position himself in team fights AND use his abilities AND not commit suicide, you are wasting your time.

Right now, using Zac's abilities in a team fight that isn't going to be over before his ult is done is bad. I made a thread on it here a couple of days ago and I've been wracking my brain for a solution ever since. Can't come up with anything. Except scrapping the whole blob thing. Which I'd hate to do, because it sounded cool. Unfortunately for a melee tank with no mobility, he can't be required to chase little goos in the middle of a chaotic team fight. And he has to or he's essentially hitting himself with a BotRK, an item designed to counter him. Logically it just doesn't work out.

Please fix him. I was looking forward to an AP tank jungler that wasn't permabanned or Maokai, but I can't justify using him with this kind of backwards mechanic.

 
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RichardMcNixon ?? Senior Member
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03-21-2013

Quote:
Originally Posted by subninja View Post
Yeah, not a colossal change, but we're adding a bit more CC here (in like a day or two?)

IMO if you keep the slow and knock up the same duration and yet apply it to every landing (1 effect per champion) he'd be more in line with other aoe ults (see also wukong)

Keep up the good work Sub. I can only imagine how hard it is to have all the nay sayers criticizing your work

 
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KessIerCOIL ?? Senior Member
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03-21-2013

Quote:
Originally Posted by Timjin View Post
@Subninja

I love a lot of the changes that have been going through. Are you considering doing anything with his ult? Right now, since the slow and knock-up both only happen on the first hit, you tend not to feel the slow at all.
not to mention the slow is rather weak :/

 
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DeanKeaton259 ?? Senior Member
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03-21-2013

Quote:
Originally Posted by subninja View Post
To clarify my post slightly, the pieces will tend to spawn more favorably towards Zac. In jungle and when in lane (alone) they'll tend to spawn VERY close. These changes should be out on PBE sometime in the next few days.
Why not just scrap the current passive and give him something else? It's pretty clear that players don't enjoy the mini-game of having to pick up blobs in the middle of a fight.

People just want to be able to fight and not worry about this. Zac would be a lot more fun if you guys just listened to the community and gave him a new passive.

I honestly haven't heard one good thing about his passive since he was released on the PBE. Everyone thinks it's just a burden and holds him back as a champion. High elo streamers like WingsofDeathx also agree that having Zac's abilities cost % true damage to himself is flawed design and having that passive severely limits his effectiveness overall.

You just can't have an ap tank that relies on cc be reliant on a mini game that forces him to disengage from a fight to pick up blobs. It's completely defeats the purpose of him even having cc in the first place.

 
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Mr Bl3u ?? Senior Member
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03-21-2013

Quote:
Originally Posted by subninja View Post
Yeah, not a colossal change, but we're adding a bit more CC here (in like a day or two?)
I feel like it should re-slow the champ every time you hit them. Maybe thats too much ganking power (perhaps each consecutive bounce slows by a decreased percentage?), but I definitely agree that the knockup makes the slow seem not very noticeable.

 
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Fulgulet ?? Member
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03-21-2013

subninja, I really want to thank you for all the work you're putting into making us enjoy and have the best and unique experience playing Zac. Not to say that every single time I play him, there are moments when I just laugh as hard as I can, because he's so fun to play with!

Thank you for the effort you are doing!