Quote:
Originally Posted by ZGBudai
1) "Don't let that character farm x amount of gold or you deserve to lose"
2) Get some armor
3) Use the SUMMONER spell Exhaust
4) CC is your best friend
5) It's a carry? They are supposed to be uber strong in the late-game.
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Alright, I'm gonna go out on a limb here and say that the first line is complete and utter bull.
The second is easily countered, unless you have like 800 armor *cough*rammus*cough*
The second two are countered by cleanse. As well they should be. This is supposed to be a game. You are supposed to play it. Not sit and watch your team die from chain aoe stun because you can't do anything. CC/stun are unfun mechanics.
Which brings me into number 5: Why is it the mentality that carries should be uber strong? Stronger, perhaps, because of the slower going late game, but they shouldn't outclass non-carries to the point of "if I farm x gold, we win." So why is it that carries need to be so abnormally powerful (tryn, yi, corki, ashe) that CC over load becomes a necessary mechanic in the game to balance them out? That's like compensating for one unfun mechanic with another. It's stupid and asinine.